HP to 375 (450 with RoR)
Cost to 500/500
UC targeting with reap
Summoned deads take up no population
New abilities:
Undead phalanx: summons 2 weakened tdeads which have 175/210 HP, max limit is 4, more can only be summoned if there's 2 or less summoned tdeads, cooldown 45 seconds, each weakened tdead takes up 2-3 pop
Vampiric zone: creates a life steal zone, the zone can be set up anywhere as long as it's within the vision of the player, the zone is 75% of spearos deep freeze size, enemy units within the zone take 3 damage every second which then gets transfered to ally units to heal them, but only if the allies are also within the zone, all chaos units, even enemy chaos units, gain 6% vamp inside the zone, lasts for 7 seconds, cooldown 35 seconds
Heavy siege: summons a stone giant, always on attack
Stone giant stats:
Chaos/Heavy/Dead / technically giant but doesn't have giant tag for balancing purposes
HP: 1000 (1200 with RoR)
Damage: 20(+10H)
AOE: 25% 4 (5/15 splash damage)
Aspeed: 2 (10/15 DPS)
Mspeed: 3% slower than dead
Max limit: 1
Cooldown: 120 seconds

, you already made a good rework for Marrowkai

me like new abilities.
π π