#Idea for a Chaos Unit

4 messages · Page 1 of 1 (latest)

heady inlet
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What about a ranged chaos unit that when defeated comes back as a melee unit with more health but less damage.
The stats would be like 150 hp and 10 damage with a 4 second attack speed for the range part and 200 hp and 6 damage with a 2 second attack speed for the melee part or something like that

sinful basin
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cool idea

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like a swl toxic dead but has less health and damage
(swl deads die and become crawlers)

hybrid stump
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Give stats