#SAGES AND GUARDIANS

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blazing oar
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SAGE
Light/Magic/Wanderer
❤️200
🗡️ -Holy blast: blasts the biggest group of enemies within archidon range. The bladt has 80% fulminate range and deals 85 damage. Hits up to 5 enemies.
-Ancient technique: pushes all enemies in front of him 50% tdead range away, then summons a meteor strike that hits that area. Meteors don't stun and deal 30 damage each. They aren't randomised and will all hit the area at the same time. For every enemy unit hit the sage will extract the energy of the damage and cure light units 50HP and heavy units 95HP.
🏃‍♂️95% Magikill
🕑25s
💸500g 575m

GUARDIAN
Heavy/Defender/Wanderer
❤️550
🗡️8 (7DPS) 40%s
🛡️Last stand: when a heavy unit is below 30% HP, the guardian will come to the rescue, placing itself in front of the unit and conjuring a magical 200HP shield. During that time the guardian will cure 5HP/s the endangered unit for 10s. Autocast and prioritizes higher cost units. The endagered unit will stay behind the guardian until the shield is gone and the healing fully executed.
25s cooldown.
🏃‍♂️Spearton
🕑20s
💸600g 350m

cunning lodge
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Holy sht

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Sage cost should be increased to like 500-600/500-600

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And guardian cost should be increased by a LOT

haughty lichen
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Op and no faction tags

blazing oar
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Didn't think it was that much op

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For the faction tags, definitely not order bc there are alr so many units, but def not chaos or elementals bc it doesn't fit

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Pain of creating units 🫥

haughty lichen
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Sooo....neutrals

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But there has to be a specific faction they belong to

blazing oar
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I'll temporarily call them Wanderers