#Faction: Holy Crusade

108 messages · Page 1 of 1 (latest)

forest wagon
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Current Units: Paladin
Inquisitor
Deacons
Foot-Men

Holy Crusade Passive Ability: Passive Slow Healing and Increase Damage Against Undead

Current Completed Unit:
Unit: The Paladin

Movement Speed: Slower than a Juggerknight and Faster than a Giant
This Doubles After the Shield Breaks

Training Time: 24 Seconds

Cost: 650 Gold
250 Diamonds

HP: Paladin: 550
Great Shield: 120

Weapon: Paladin's Holy Halberd

Offhand: Paladin's Holy Great Shield

Attack: Starts with Thrust Attack with the Speed of 2.1 and the damage of 16, Then a second Thrust with the same stats, and Lastly a Swing with a speed of 8.6 and damage of 35 that has an AOE effect of 4.
The Speed is 0.7 times faster after the shield breaks

Ability: Paladin's Shield/Healing Aura - Casts a Aura around the Paladin that Both Shields the Paladin and Nearby Allies from Arrows and Gradually Heals Allies, Loses this Ability after His Great Shield takes significant damage and breaks, a weaker form is used after via the Halberd

            Paladin's Great shield Smash - The Paladin Smashes the Ground with his Great Shield Knocking Enemies Both Down and Back, With an AOE that effects 5-6 enemy units, This ability is lost after the Great Shield takes significant damage and breaks

            Paladin's Protection - The Great Shield takes Damage first then breaks, after it breaks the Paladin will take direct damage, Lightning and Ice Gets past his Great Shield's Block, This Ability is lost after the Great Shield takes significant damage and breaks.
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Top Left: Inquisitor
Bottom Left: Deacons
Bottom Right: Paladin
Top Right: Foot-Men

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,

Deacons are Healers
Foot-Men are Swordwraiths of the Holy Crusade
Paladins be Tanky unit
Inquisitors is the Fast Medium Range Guys

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Weapons and Items:

Paladin: Holy Halberd & Greatshield

Foot-Men: Shortsword

Deacons: Deacon's Holy Tome & Deacon's Holy Staff

Inquisitors: Throwing Knives & Naginata

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@teal compass I added the Paladin to a New Faction and Added 3 new Units who at the moment have no Stats

forest wagon
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Deacons
Damage: N/A:
Pop: Unarmed Deacon: 2, Tome Deacon: 4, Staff Deacon: 4, Total: 10
120 HP Each
Cost: 125 Gold and 50 Crystals
Training Time: 25 seconds
Speed: Meric speed
Range: Medium Range
Healing Speed: every 12 seconds
ABILITIES:

  • Spawns in Groups of 3 (Only Two Deacon Groups at a time)

  • Heal - Heals 25 HP of Allies of 4 units (The Unarmed Deacon heals 1, and both the Staff Deacon and the Tome Deacon heal 2 each)
    Items: Holy Tome and Holy Staff

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Footmen
Damage: 25
Pop: 5
125 HP
Cost: 125 Gold and 25 Crystals
Training Time: 17 Seconds
Speed: Swordwrath Speed
Range: Close
Attack Rate: Same as Swordwrath
ABILITIES:

  • N/A
    Items: Shortsword
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Inquisitors:

  • HP: 150

  • Damage: 20 (per knife throw), 35 (Naginata)

  • Attack Type(s): Ranged (Throwing Knives), Melee (Naginata)

  • Attack speed: 1.5 (knife throw), 2.0 (Naginata)

  • Movement Speed: Equivalent to a Swordwraith (After Final Burst it's Equivalent to a Shadowraith)

  • Gold Cost: 500

  • Diamond Cost: 250

  • Training time: 20 seconds

  • Pop: 7

  • Ability(s): Cleanse - 1: Removes Negative effects from Allies and Self
    Final Burst: When a Inquisitor reaches 30% Health it gains increased damage and speed

  • Passive Ability(s): Dodge: The Inquisitor can Dodge Arrows

  • Weapons or Items: Throwing Knives, Naginata

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@teal compass I finished the other units stats, I tried to make them more balanced, can you give me both good and bad criticism?

teal compass
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I'll check them later, I have to sleep rn

forest wagon
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Ok, makes sense since I don't know your time zone, so have a Goodnight!

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Can y'all critique my ideas? I want both good and bad criticism. By the way The Paladin I work too much on (And might need to be balanced tbh)
The other three I just finished and I tried to make them balanced. Also I don't know who to exactly ask to criticize my ideas...

gray drift
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@forest wagon
Let's take a look-see here... I'd think nerf the Inquisitor's dodge, for one. A shadowrath is more expensive, and by a long shot. And I'd place the inquisitor on a level similar to them. Footmen seem like a tankier, heavier hitting swordwrath. The cost is too low for them, or the stats are too high. Adjusting either would be an improvement.

forest wagon
# gray drift <@1189399919497318440> Let's take a look-see here... I'd think nerf the Inquisi...

The Inquisitor's Dodge affects only 20% Arrows (The Dodge can Dodge 45% Arrows and 15% Melee Attacks when the Inquisitor reaches 30% Health or Below) The Inquisitors now cost 450 Gold and 120 Diamonds

The Foot-Men now cost 340 Gold and 30 Diamonds.

Did this Balance them more? What do you think, also was the Deacons Balanced? (I didn't put this but the Deacons act slightly like Generals but aren't, They Spawn in Groups of 3 and you can only have 2 Deacons at one time [ Since they are in groups of Threes that means 6 Deacons at once] Might make the Deacons more expensive) Also any criticism on the Paladin?

gray drift
upbeat plinth
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Yuck, gold and crystal costs that aren't multiples of 25.
Yuck, health values that aren't multiples of 5
Also it's crystal, not diamonds.
Other than that it seems super good.

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Why do Inquisitors have 8 pop?!

forest wagon
forest wagon
upbeat plinth
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Wait holy crap the Inquisitor has 17.5 melee DPS for only 200 Gold and 75 Crystals

forest wagon
upbeat plinth
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But seriously Unit costs need to be multiples of 25

forest wagon
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Ok.

forest wagon
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I'm not sure if this is too high.

upbeat plinth
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Wait what are the movement speed values?

forest wagon
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I put 6, but I might say Shadowraith speed (Times that by 1.5 if the Inquisitor is at or under 30% health)

upbeat plinth
forest wagon
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Sooo maybe slower than a Shadowraith is a better Idea because of the speed boost after low HP.. And The Holy Crusade Passive is to deal double damage to undead

upbeat plinth
forest wagon
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I don't really like the Art for the Paladin I did so I plan to redraw it... Might keep the Base idea but make the armor more chunkier in size

forest wagon
teal compass
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Footmen HP should be decreased to 100-125 and mana cost should be increased to 25. And probably gold cost too to 125

upbeat plinth
forest wagon
teal compass
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Inquisitor should be 6-7 pop and cost should be increased by a lot

upbeat plinth
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Real? They only have 150 HP tho.

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Oh wait

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Yeah they're already fixing that.

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It's all taken care of DabMeUp2Head

teal compass
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What's 5 and 6 movement speed?

forest wagon
teal compass
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So 6 movement speed is swordwrath speed?

upbeat plinth
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You should probably edit the message.

forest wagon
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I am

upbeat plinth
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Also why didn't you put all the Unit stats in the main message?

teal compass
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How many units can the deacons heal at once?

forest wagon
upbeat plinth
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I see.

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You could probably formulate their stats better and in a more organized fashion. I can give you a template if you want?

forest wagon
# teal compass How many units can the deacons heal at once?

Hmmm... The Staff Deacon can Heal 2, The Unarmed Deacon can Heal 1, and The Tome Deacon can Heal 2: so 4 altogether (Still working on the Deacons because it's pretty unbalanced and non-updated!)
P.S. I forgot to change the fact that Deacons spawn in Groups of Three, and I need to edit the Training speed

forest wagon
upbeat plinth
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UNIT NAME:
DAMAGE:
HEALTH:
COST:
POPULATION:
TRAIN TIME:
SPEED:
RANGE:
ATTACK RATE:
PASSIVE ABILITIES:

  • Ba

ABILITIES:

  • Ba
  • Ba
forest wagon
# teal compass HUH???

The Picture I drew of the Deacons is actually how they are supposed to spawn! The Deacons spawn in Groups of Three, One wielding nothing, one using an staff, and one with a Magic Tome

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Need to update the info on them

upbeat plinth
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My brother in christ did you make a group of 3 Units only cost 120 Gold and 35 Crystal (Should be rounded to 125 and 25 respectively)

teal compass
forest wagon
forest wagon
teal compass
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They should all have different pops

forest wagon
# teal compass They should all have different pops

I made the Unarmed Deacon have a pop of 3 and both the Staff Deacon and Tome Deacon have Pop of 4 each because they both have equal abilities. Since all three Deacons spawn together it is a Total Pop of 11

teal compass
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3 pop is way too much for unarmed deacon

forest wagon
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He still heals.. and they are support units

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But it's understandable how about 2 or 1

teal compass
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2

upbeat plinth
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Contemplating breaking the fan-ideas-sw3 rules just to make a template that people can use...

forest wagon
upbeat plinth
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Healing is an ability, so you could've put it there with a cooldown.

upbeat plinth
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I like your ideas tho, feels decently Stick War-y

forest wagon
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Also I edited both the Deacons and the Footmen Stats

upbeat plinth
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Your drawings are also epik, however I feel like the deacons could definitely just be a single Unit.

forest wagon
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Yeah, could've given the Deacons both items at once...

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Also I have a few more unit drawings I didn't decide to add in any suggestions which are the Standard Bearer, The Corsair, The Harpoon Gunner and The Kraken Rider (Also a few more I forgot the names of)

upbeat plinth
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Kraken Rider?

forest wagon
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Yeah

forest wagon
upbeat plinth
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The squid one?

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And it's small enough to ride?

forest wagon
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Yeah

forest wagon
upbeat plinth
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That's... not very SW in my opinion

forest wagon
upbeat plinth
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O dam

forest wagon
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He had cool armor and a Trident... I definitely need to find the drawing

forest wagon
# upbeat plinth O dam

This is the Standard Bearer (Who I plan on adding to the Holy Crusade Faction that this page is about)

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The Not the Best drawing: THE KRAKEN RIDER!

forest wagon
# upbeat plinth O dam

And here's the rest concept drawings I made: The Corsair, The Harpoon Gunner, and The Ironclad Warrior

upbeat plinth
forest wagon
# upbeat plinth W-Where's the trident?

The message above the Image doesn't go with the drawing the message below does, Oceanacus had the Trident and cool Armor (I made the Shoulder pads and ear area of the helmet look like waves, and had a drawing of him "Riding the Wave"

upbeat plinth
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ohhhh

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niiice

forest wagon
# upbeat plinth niiice

I'm pretty sure Oceanacus was my first attempt at drawing a General, I called him "Oceanacus, The Warlord of the High Seas"

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Welp, I have to go to bed... It's 12 P.M. where I am at.

upbeat plinth
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Aight

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See ya

upbeat plinth
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Damnnnnn who the [frick] keeps talking and deleting [stuff]

forest wagon