Current Units: Paladin
Inquisitor
Deacons
Foot-Men
Holy Crusade Passive Ability: Passive Slow Healing and Increase Damage Against Undead
Current Completed Unit:
Unit: The Paladin
Movement Speed: Slower than a Juggerknight and Faster than a Giant
This Doubles After the Shield Breaks
Training Time: 24 Seconds
Cost: 650 Gold
250 Diamonds
HP: Paladin: 550
Great Shield: 120
Weapon: Paladin's Holy Halberd
Offhand: Paladin's Holy Great Shield
Attack: Starts with Thrust Attack with the Speed of 2.1 and the damage of 16, Then a second Thrust with the same stats, and Lastly a Swing with a speed of 8.6 and damage of 35 that has an AOE effect of 4.
The Speed is 0.7 times faster after the shield breaks
Ability: Paladin's Shield/Healing Aura - Casts a Aura around the Paladin that Both Shields the Paladin and Nearby Allies from Arrows and Gradually Heals Allies, Loses this Ability after His Great Shield takes significant damage and breaks, a weaker form is used after via the Halberd
Paladin's Great shield Smash - The Paladin Smashes the Ground with his Great Shield Knocking Enemies Both Down and Back, With an AOE that effects 5-6 enemy units, This ability is lost after the Great Shield takes significant damage and breaks
Paladin's Protection - The Great Shield takes Damage first then breaks, after it breaks the Paladin will take direct damage, Lightning and Ice Gets past his Great Shield's Block, This Ability is lost after the Great Shield takes significant damage and breaks.
