Axe-wielding reaper:
Fortification/Heavy/General
General of axeknight and tearer
HP: 800
Damage: 40(+12L)
Aspeed: 3.2 (12.5/16.25 DPS)
Mspeed: bomber
Cost: 1200g
Training time: 50 seconds
Pop: 7-8
Abilities:
Berserk: axeknights, the general, and tearers gain 25% attack speed (gen and tearer aspeed to 2.4 and axeknights aspeed to 2.25) and gain 2 damage resistance, lasts for 3 seconds, cooldown 22 seconds (tearer DPS to 8.33/10.416, axeknight DPS to 10.66/13.33, gen DPS to 16.65/21.66)
Passive:
Axeknight and tearer cost decreased by 25 gold
Axeknight and tearer training time decreased by 15%
Piercer:
Fortification/Heavy/General
General of crossbowmen, marksmen, and ballistas
HP: 400
Damage: 27(+9H)
Range: same as "garrisoned" marksman
Status effect: 1 burn damage
Aspeed: 1.8 (15/20 DPS) (the attack takes 0.25 seconds, the reloading takes 1.55 seconds)
Mspeed: 3% faster than crossbowman/marksman
Cost: 800-850g 300-350m
Pop: 7-8
Training time: 40 seconds
Abilities:
Castle walls: the fortification ranged units will set up a defensive formation and fire at the enemy, the next attack will have +3 burn damage, and gain 2 damage resistance against ranged for 3 seconds cooldown 25-30 seconds
Passive:
All fortification ranged units gain +1 burn damage
Ballistas passive from once every 5 shots to once every 4-3 shots
