#generals for fortification faction

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quick jolt
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Axe-wielding reaper:
Fortification/Heavy/General
General of axeknight and tearer

HP: 800
Damage: 40(+12L)
Aspeed: 3.2 (12.5/16.25 DPS)
Mspeed: bomber
Cost: 1200g
Training time: 50 seconds
Pop: 7-8

Abilities:
Berserk: axeknights, the general, and tearers gain 25% attack speed (gen and tearer aspeed to 2.4 and axeknights aspeed to 2.25) and gain 2 damage resistance, lasts for 3 seconds, cooldown 22 seconds (tearer DPS to 8.33/10.416, axeknight DPS to 10.66/13.33, gen DPS to 16.65/21.66)

Passive:
Axeknight and tearer cost decreased by 25 gold
Axeknight and tearer training time decreased by 15%

Piercer:
Fortification/Heavy/General
General of crossbowmen, marksmen, and ballistas

HP: 400
Damage: 27(+9H)
Range: same as "garrisoned" marksman
Status effect: 1 burn damage
Aspeed: 1.8 (15/20 DPS) (the attack takes 0.25 seconds, the reloading takes 1.55 seconds)
Mspeed: 3% faster than crossbowman/marksman
Cost: 800-850g 300-350m
Pop: 7-8
Training time: 40 seconds

Abilities:
Castle walls: the fortification ranged units will set up a defensive formation and fire at the enemy, the next attack will have +3 burn damage, and gain 2 damage resistance against ranged for 3 seconds cooldown 25-30 seconds

Passive:
All fortification ranged units gain +1 burn damage
Ballistas passive from once every 5 shots to once every 4-3 shots

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Ascaros:
Fortification/Light/Magic/General
General of repeller and regenerator

HP: 250
Damage: 10(+4H)
Aspeed: 1 (10/14 DPS)
Mspeed: in-between repeller and regenerator
Cost: 800g 600-700m
Pop: 11-12
Training time: 60 seconds

Abilities:
Frostburn: completely freezes 4 nearby enemy units, dealing 6 damage every second for 4 ticks, cooldown 9-10 seconds
Scorched land: same as repeller burning land but lasts for 2 more seconds, cooldown 10-12 seconds
Heal beam: summons a heal beam to heal ally units, can heal up to 3 units at once

Healing 1: 1 every 0.1 seconds (10 HP/s)
Healing 2: 3 every 0.4 seconds (7.5 HP/s)
Healing 3: 2 every 0.4 seconds (5 HP/s)

Stone wall: summons a stone wall with 150 HP, the wall only takes +H damage, any enemy units in the wall's rising area when it rides will get stunned and take 15 damage, the wall lasts for 7 seconds, cooldown 30 seconds

Push: uses air magic to throw away up to 6 enemy units at a long distance (110% of cgiants attacks), stuns but deals no damage, cooldown 22 seconds

Passive:
Repellers and regenerators train 25% faster

blissful gyro
quick jolt