Chaos/Light/General
HP: 200
Damage: none (doesn't have normal attack)
Aspeed: none (same reason as damage)
Mspeed: normal
Cost: 200g 350m (may be too cheap)
Pop: 7
Training time: 40 seconds
Abilities:
Summon: summons 3 bombers, cooldown 30 seconds (basically free bombers with 10 seconds training time but they spawn in groups of 3), always on attack
Heavy siege: summons one armored bomber, 30 seconds, always on attack
Armored bomber:
Chaos/Heavy
300 HP
Slightly smaller than normal units
30(+5H) explosion damage
3% slower movement speed than juggerknight
Explodes in 0.2 seconds (for reference, a bomber takes 0.4 seconds to explode manually according to the DPS on the info card)
Landmine: drops down a landmine, one landmine exploding will trigger other nearby landmines (within magikill fulminate range but 15% smaller) to also explode, max limit of 5, 10 seconds cooldown, each landmine has the same damage and AOE as normal bombers
Detonate: triggers the oldest landmine to instantaneously explode, 3 seconds cooldown
Passive:
Bombers train 40% faster
Role:
An AOE damage general that can potentially wipe out backlines if used correctly but extremely weak when used without any skill
Good ability synergies:
Heavy siege for an armored bomber followed up by a normal summon a few seconds later, using an armored bomber to tank for the normal, fragile bombers
A landmine surrounded by 4 landmines, detonate will detonate the center landmine (if you places the first landmine in the center) which will then detonate the 4 other landmines and deal a total of 125 damage to up to 4 units (not counting burn damage), can be used to wipe out an enemy backline
