#Obtaining Lunar Cyclops

37 messages · Page 1 of 1 (latest)

peak temple
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How you could unlock it:

A: Finish the whole game on all difficulties and earn achievements

B: Have a 00.2 chance of unlocking it randomly at the end the game

C: Pay 10K Diamonds to get it

-Advantage:

1.) Carries you for the entire game (Until it dies)

2.) All effects from the Lunarcyclops will not effect your team

3.) Rage and other spells will only effect him by 15%
(Only your spells)

-Disadvantage

1.) You could only have one

  1. It cost:
    5K Crystals
    10K Gold to spawn in

3.) Takes about 3 minutes and thirty seconds to spawn in

4.) It’ll be nerfed
How exactly?
-We’ll make it slower
-It’s Health is lowered by 75%

5.) It could be even more slowed down by an opponent’s spell

6.) It takes up most of your units space

7.) You can’t control it at all

DECIDE IF HE CAN BE USED ONE
8.) It also cannot be used on easy or normal it could only be used on insane (Can be used in multiplayer and only one player can spawn it)

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I meant to say once at the end btw

tulip sleet
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75% health nerf but giving it the value as if it retains 100% of its original stats?

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player lunarclops is not about being overpowered or underpowered, its just broken to have it usable by a player at all

queen garnet
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Keep lunarclops as a campaign exclusive boss

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The player doesn't need it

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And "(Can be used in multiplayer and only one player can spawn it)" is just terrible

ember mountain
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The idea of Lunarclops is to give the player a challenge, something to be thrilled with as you play the last level of King Zarek's Campaign

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Having Lunar be used by the player ruins the whole point of what Lunarclops really is.

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devious and yeah Fan ideas guy said it, him being implemented on the multiplayer table would be terrible

misty spade
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Just keep lunar as a final boss, it's completely op and too big for it to be on multiplayer plus it ruins it's purpose

tulip sleet
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R.I.P Sir. Pentious

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oh no out of topic

vagrant ruin
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Nope

dusty pelican
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Imagine enemy doesnt train any stick man but then he trains 2 lunarclops

shadow nymph
tulip sleet
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if ever lunarclops will be on the player’s hands, i suppose it would be an odd high value pushover like kai rider.

it would go like this:

  • like giants, lunarclops can attack out of reach of enemies, making your melee units go front lunarclops and he can’t cover them.
  • most of Lunarclop’s attacks cannot even kill weak foes but has great AOE.
  • his abilities would be several but has long cooldowns, making him unreliable to depend on about what skill he will use that you can take advantage of for the current situation.
  • He is uncontrollable and he is always on attack until he dies.
  • He has high HP, but its for his survivability and not for tanking.
  • he is slowed by multiple reasons like attacking instead of just because he has terrible movement speed to begin with.

so, lunarclop’s side still gets this high value unit that can turn the tides to their favor if played CAREFULLY. but the enemy can also make use of the moment to counter play lunarclop’s and make use of how the lunarclops user sacrificed a lot to get lunarclops.

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not just an extreme bundle of stats with an underlying weakness to “balance” it out but then its very high digit of stats send anything that gets in its way into oblivion.

ember mountain
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well said.

zenith hamlet
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isnt the gold cap like 9999 gold?

tulip sleet
queen garnet
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I reached like 100K+ gold once

zenith hamlet
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idk then

manic birch
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reccomendation:
make him a playable unit, but u have to do alot of tasks to make him a smaller and weaker version, or just make him a giant or griffon skinbomber_troll

tribal hedge
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@peak temple

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U sure it does work?

queen garnet
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Wdym

tribal hedge
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He said this is how to obtain lunar cyclops

queen garnet
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It's just an idea

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It's in the channel name

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"fan-ideas-sw3"

tribal hedge
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Right

short shore
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lunar clop is OP

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miner wall: