#Castle Deads

135 messages · Page 1 of 1 (latest)

desert glen
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This is my suggestion for a Castle support upgrade for chaos users so that they may have protection at all times (Side note: You cannot combine this with Caslte archer upgrade)

tardy mauve
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What if castle dead upgrade+castle archidon upgrade?

desert glen
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Theyd probably clash with each other

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And it would be very expensive

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And a wasted slot for both Castle units

tardy mauve
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What if

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Brilliance?

desert glen
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Brilliance needs a nerf

tardy mauve
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Shh

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With brilliance you get 2 castle "archers" very fast

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With 3 slots

mortal sandal
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I don't see why not

desert glen
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Oh sup

mortal sandal
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Hello and goodbye

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Let's see how far this post can go

desert glen
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Even with brilliance you still have to wait a long time

tardy mauve
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I don't think so

desert glen
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Well the only way to find out is to test it

blissful marlin
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Castle Dead is 10(+10H) 25%s cost (with brilliance) 200g 450g
Castle Archer is 15(+10H) 25%s cost (with brilliance) 200g 300g

last monolith
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It has lower damage, but higher DPS, which means that it has way faster attack speed

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Literally melee unit attack speed

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1.1627 seconds attack speed dead_serious

blissful marlin
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:-;
didn't know that but how fast can it be

last monolith
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Literally 1.1 more DPS than CA even though it has 5 less base damage + it has poison damage

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And level 2 costs way more than CA level 2 even though they're meant to be equal

blissful marlin
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💀

brittle hearth
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Make it cost crystal

last monolith
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Y'all should stop ignoring the ungodly DPS this thing straight from the depths of hell has

solar verge
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this idea is cool but combined with regular ca upgrade this is gonna

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..be monstrous to say the least?

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more reason to just rely on the tower zap fr

last monolith
solar verge
last monolith
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Magiegiant with double castle militia:

The fcking tower zap:

brittle hearth
desert glen
last monolith
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So you realize how fast of an attack speed a ranged unit needs to have to have 8.6 DPS with 10 base damage?

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One attack every 1.1627 seconds

dense plank
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That would be op

desert glen
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Wait I put 8.6?

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It's suppoed to be 6.8

last monolith
desert glen
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Damn it

last monolith
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Skill issue

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That's still ungodly fast for a ranged unit tho

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1.47 attack speed

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Castle dead attack speed is at most 1.8-1.9

desert glen
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I'm trying to give chaos a edge

last monolith
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?

desert glen
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Chaos doesnt have Castle support at all times especially when the enemy is rushing before you can save gold

last monolith
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Ngl castle deads need the normal tdead attack speed (the 2.22 seconds attack speed) but they should have the same damage as CA

desert glen
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Agreed

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But y'know what that means though right

last monolith
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Less DPS?

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They have poison to make up for it

desert glen
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Not the dps

last monolith
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Oh wait

desert glen
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There's got be a give

last monolith
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Tdead attack speed not being bugged and being slower than archidon?

desert glen
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Either less HP or slower movement speed

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Yep

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Or less range

last monolith
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?

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Normal tdead attack speed is worse than the current bugged tdead attack speed

desert glen
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I know

last monolith
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A bug is literally what's making them just barely good

desert glen
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Imagine a tdeads with 20 damage flat out

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That would be a nightmare

last monolith
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Castle deads are supposed to have high damage

desert glen
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The normal ones

last monolith
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17 damage to heavy makes using tdeads and eclipsors in the same deck somewhat a viable strat, at least against AI

desert glen
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Yea

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But against real players

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Not so much especially when they use healing and merics

last monolith
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Merics get completely shut down by tdeads

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Healing is not much of a problem when you can just melt through their tanks with 15 damage and 17 damage ranged units

desert glen
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Did the juggs get nerfed again or something

last monolith
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No

desert glen
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Only reason why I'm asking

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Is cus it seems like they attack even slower than before

last monolith
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I haven't used juggs recently

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I've been using tdeads and cgiants without monstrosity as tanks

desert glen
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It took me a long time to kill a archidon with uc juggerknight

desert glen
last monolith
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Juggs suck when it comes to killing the enemy backline

last monolith
desert glen
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Tdeads and egiant

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But most of the time they use monstrosity

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Just to troll

last monolith
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I said cgiants without monstrosity

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Cgiants are underrated

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Tho they may need a buff to be less reliant on monstrosity

umbral star
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@last monolith Maybe a little buff in they movement speed?

last monolith
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No

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Then egiants will also have to get a movement speed buff

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And they don't need more movement speed

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They have the perfect "slow as FCK" movement speed

umbral star
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@last monolith Well for the CGiants can recover they earthquake ability from SW Legacy

last monolith
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Hell no

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Not swl earthquake

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Anything but that hellish ability

dense plank
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Thats too op for a unit

umbral star
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@last monolith It wasn't that op

dense plank
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Maybe for a general but not for a unit

last monolith
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Swl earthquake had infinite AOE and dealt the same damage as the normal attack

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Cgiants do NOT need infinite AOE

umbral star
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@last monolith Well no earthquake for CGiants but they an ability

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@last monolith Hm maybe they can grab an throw a enemy unit as an ability?

lethal heron
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how about just make castle archer upgrade provided castle archer or castle dead depending of if the user is using an order or chaos deck

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a mixed deck just have both

umbral star
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@lethal heron Hm that actually sounds good

lethal heron
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bruh

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it gonna be a problem when elemental is added xd

dense plank
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True

umbral star
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@lethal heron Yes they castle archers was actually air elementals

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And I remember that castle air elementals was to op on Empires they deal massive damage even to giants and also deals burn damage

dense plank
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I didn't play empires but I can imagine it was op

lethal heron
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they have extended range

umbral star
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The only disadvantage of the castle air elementals was that they can't deal splash damage

dense plank
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Maybe they will make a new elemental unit so the air isn't the castle unit

umbral star
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Fire elementals maybe?

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They deals more normal damage and didn't have splash damage only burn damage

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So they can be like the castle deads

dense plank
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Yeah

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Sounds good

lethal heron
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i think they should deal only fire damages, with 10 ticks, and each tick is 10 damage