Buff: 300 hp
Buff: deals more dmg to posioned targets
Buff: 10 (+4H) +4 posion
Nerf: per attack take 1 dmg
Buff: 18s build time
Buff: takes 2 population
Nerf: moving verticly is slower that normal deads moving verticaly
1; Tdeads should be back at 300 max hp that is smth i think is necissary.
2; I think all dead units should be able to deal extra damage to posioned units according to how manny posion stacks are on there.
3; Tdeads look like they are throwing their organs covered in goop and that gave me an idea, what if they take 1 dmg per attack? This would make them not just attrition units like archidons but rather a unit you need to use in reserve, now as a support unit and an offensive tank.
4; Make dead units recive 2x as much from healing because idk dead things.
A; For practical reasons 3 and 4 are so Tdeads synergise from healing more as right now healing your deads isnt worth it instead you shouls just make more which is the dead mentality but Tdeads take forever to produce
B; 2 and 4 are just buffs to deads in general and i expect 2 to be realy op but i dont like making things exclusive to any unit