#balance changes

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white phoenix
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Population changes:
Both miners to 2 pop
Meric pop to 3-4
Jugg pop to 5 (this might not be needed)
Xiphos pop to 5-7 (8+ is too much for xiphos)
Zarek pop to 7
Thera pop to 8
Marrowkai pop to 7-8
Pop for the first CA to 2

Sicklewrath buff:
Splash to 60% (3/4.2 splash damage instead of 2/2.8 splash damage)

2v2 changes:
Miner hustle and rage (and any future temporary buff spells) affect your teammate too
Teammate will gain hold from the other players smithy even if they don't have smithy in their deck (if both sides have smithy, then they gain 30g and 30% instead of stacking and both players gaining 50g and 50%)
Tesla coil has a shared cooldown (so no more double Tesla preventing the tower from being capped as long as the tower players have enough mana for Tesla coils)
Max pop to 80-85
Added new feature exclusive to 2v2 and 2vAI, resource transfer:
You can give your teammate resources or request for resources
Max limit per transfer is 2000g or 1000m
Can only transfer once every 1 minute
Feature is blocked until 1:30 mark

Brilliance changes:
No more magic unit cost reduction
No more refund
Now reduces upgrade mana cost by 50% along with the gold cost reduction

Mana burst (probably controversial):
Instead of reducing order unit cooldowns, reduces magic unit cooldowns by 25%
Marrowkai will summon 1 tdead and 3 deads upon death

Summoning staff:
Increases deads damage by 1

Kytchu volley (this is probably a bug fix rather than an actual balance change):
Can no longer volley on the same place with one arrow

Archis (most likely bug fix + tether buff):
No longer affected by kytchu's cost reduction and arrow volley
Tether shot range increased to the same as normal shot

steel thunder
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I really like this changes, but why does mana burst also affect marrowkai?

white phoenix
steel thunder
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πŸ‘

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I especially appreciate the pop changes and the sickle buff, it doesn't have to be that all generals have preset pop and tt

white phoenix
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πŸ‘

glad marsh
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leave jugg pop alone

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and don't just give acceptance to how bad the magic generals are

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balance their stats, not their pop

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Archis is still not equal to Kytchu with these changes

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and why does an order enchantment buff marrowkai

white phoenix
white phoenix
white phoenix
# glad marsh leave jugg pop alone

Why? Their stats are not too far off from spears stats and spears are actually better tanks than juggs against most things despite having less HP, so you're pretty much paying more gold and more pop for more damage

glad marsh
white phoenix
glad marsh
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My win rate with juggs is higher than with spears

white phoenix
glad marsh
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Juggs simply win every single battle against spears

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unless its a jugg vs a ranged but you're basically stupid if you bring your jugg alone

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even with spears having all upgrades and attachments they can possibly have, juggs still win

thorny canopy
white phoenix
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For them to be worth 6 pop while spears are worth 5 pop, then they'll need a rework, but they don't need a rework

thorny canopy
thorny canopy
glad marsh
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just remove the delay from jugg charge

thorny canopy
thorny canopy
thorny canopy
white phoenix
glad marsh
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Jugg charge is worth 2.5 jugg attacks

white phoenix
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?

thorny canopy
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  • Juggs are more willing to tank units such as Swordwrath, Shadowrath and crawlers because they run forward unlike speartons
glad marsh
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You can use jugg charge for a mini-scorch

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distracting the backline

thorny canopy
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Imo

glad marsh
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After a rough battle, juggs can regenerate to full health in just 2-3 mins

thorny canopy
river wolf
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don't Speartons move faster?

white phoenix
thorny canopy
# river wolf easier to take into garrison?

Imo, It's just that they have 50 more hp + they can be taken away at the lowest hp even if they are poisoned or burning, because they will not die while they are running to the garrison

glad marsh
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we still hadn't gotten any jugg upgrade so dont underestimate the juggs

river wolf
thorny canopy
white phoenix
river wolf
glad marsh
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might not be enough but it is devastating

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to light units

thorny canopy
river wolf
white phoenix
glad marsh
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the saviour, who ran into the horde, distracted the swords

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then no matter, cuz you'll get another jugg anyway

white phoenix
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It doesn't make sense for juggs to take 20% more pop than spears, they're not as tanky against most commonly used damage dealers, cost more and have less speed, adding more pop on top of that just makes them absolutely worse tanks than spears, especially when used with chaos units

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Ironic how spears are better with chaos ranged units than juggs

glad marsh
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Juggcher

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Juggbomber

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Juggcrawlipsor

thorny canopy
glad marsh
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Juggs suit well with bombers since they're both offensive

river wolf
thorny canopy
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Imo

glad marsh
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Juggs and speartons are very different

thorny canopy
glad marsh
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Juggbomber is the bomb

thorny canopy
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Juggcrawl my favorite

white phoenix
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10% more pop? Maybe, but not 20% more pop

glad marsh
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wdym 10% more pop

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so is it gonna be 5.5 jugg pop?

thorny canopy
white phoenix
glad marsh
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Juggs are pretty good with archers and eclipsors but with bombers and and crawlers they just hit different

white phoenix
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I still don't get how spears are better with eclipsors than juggs despite spears being order and juggs and eclipsors being chaos

glad marsh
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cuz

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multi empire

white phoenix
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Eclipsors and juggs combo is too pop consuming

thorny canopy
glad marsh
white phoenix
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What this

white phoenix
thorny canopy
raw aspen
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charge knock is fatal

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and no bad damage to heavies

white phoenix
exotic hawk
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Yo don’t advertise your posts in other peoples posts

raw aspen
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passive heal lets them better at tower

glad marsh
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but ok

exotic hawk
raw aspen
glad marsh
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you called 95% of active fan idea posters an assshole

raw aspen
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and they already do with their cordination

glad marsh
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2v2 ranked could work if it required you to have a friend to play

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and ofc the enemy will also have a friend

white phoenix
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Also no sht Sherlock, of course you're gonna have better chances with someone you know than some random guy who probably doesn't even know how to play

raw aspen
exotic hawk
glad marsh
raw aspen
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u can just make a cordinated deck with someone in party

glad marsh
raw aspen
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and ur gonna have the advantage

white phoenix
raw aspen
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are u dumb

white phoenix
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TF you mean it will be worse?

raw aspen
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spells benefiting both teams is better for party because they can make the best deck to benefit eachother

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like bro

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get it through ur head

white phoenix
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Playing with any competent player is good and will be better

raw aspen
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ur not making a point here

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anyway im done with this

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@glad marsh u done with the essay

glad marsh
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Jugg change: No
Miner change: Yes Yes Yes
Meric change: just make them heal 20hp and buff bubble
Zarek change: zarek is garbage, give him abilities instead of pop buff
Thera: buff thera, not pop
Marrowkai: buff kai, not pop
sickle: Maybe
2v2 changes: ugh
brilliance: Yes
mana burst: ugh
summoning staff: disappointment
kytchu: Yes
archis: not enough

raw aspen
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GUYS ADD GRIFFON THE GREAT AS SPELL LOOL !!! xd 🀣 🀣 😿

white phoenix
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Why disappointment on staff?

glad marsh
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+1 damage to deds

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πŸ‘Ž

white phoenix
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Why?

glad marsh
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1 ded per 50 crystal on a spell better

white phoenix
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It still does that

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But now gives +1 damage to deads

glad marsh
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and also, +1 damage to deds seems like a lazy idea

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just simply buffing

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I hate simple buffs

white phoenix
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It's like RoR but offensive

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And a good amount of enchantments have a simple stat buff along with the special gimmick

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Upgrades too

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Secret tunnel, mining engineer, miner upgrade

glad marsh
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they are economy cards

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secret tunnel may not be one, but it is what it is

raw aspen
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guys summoning staf x99999 kai rider x99999 boss dead stick war legacy

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mod meny

glad marsh
raw aspen
thorny canopy
white phoenix
glad marsh
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it doesn't function like it

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but it is

white phoenix
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Secret tunnel and both miners exclusive upgrades give stat buffs to miners

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Miner upgrade HP increase is understandable

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Because in SE, miner hustle upgrade made miners tankier

raw aspen
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miner upgrade should reduce miner pop

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1 pop maxed out

glad marsh
raw aspen
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shut up brpo

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it needs an extra change

white phoenix
thorny canopy
white phoenix
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And miners should have less pop without the need of anything

white phoenix
raw aspen
glad marsh
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y'all are bullying eminers

thorny canopy
white phoenix
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What?

hallow axle
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2v2 revamp look shit-

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no cap

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it bad

glad marsh
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frfr

hallow axle
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ss buff just absolutely horrible

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haste and rage being affect to teamate

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just make rush

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ever and ever better than ever

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cuz smh

raw aspen
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maybe miner upgrade maxed out = miner rush πŸ—Ώ

hallow axle
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50% ss and the double haste

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just damn it all

white phoenix
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Isn't co-op meant to be cooperative?

hallow axle
white phoenix
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It's not even that cooperative

hallow axle
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is rush

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like smh

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no1 want to play 2v2 with only rush deck

white phoenix
hallow axle
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like everyone gonna bring haste rage staff

raw aspen
hallow axle
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cuz like smh 4 dead yeah that very balance

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and the double haste

glad marsh
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these coop and 2v2 changes wont even do much

hallow axle
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also remind u stack ss is so uncessary

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50% stack

glad marsh
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since most players are couch potatoes

hallow axle
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is crazy

white phoenix
hallow axle
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tesla coil can basically

white phoenix
hallow axle
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jusy fuck- itself

white phoenix
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Bro what you saying

hallow axle
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add global cooldown

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done

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ss buff

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look up bud

glad marsh
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πŸ’€

hallow axle
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ss 2v2 buff

raw aspen
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ss = summoning staff

hallow axle
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is ridiculous

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staff

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ss is savage smithy

white phoenix
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That's only for 2v2

versed lotus
hallow axle
white phoenix
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The one part of it is already in the actual game

hallow axle
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honestly just dont do haste and rage buff

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and ss stack

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cuz it such a bad idea

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it bring bomber to the shrine of meta

glad marsh
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these 2v2 changes basically gives more free slots

hallow axle
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like the highest rank possible

white phoenix
hallow axle
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double haste ah yes I can speedrun e.giant in no time

raw aspen
hallow axle
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2v2 changes:
Miner hustle and rage (and any future temporary buff spells) affect your teammate too
Teammate will gain hold from the other players smithy even if they don't have smithy in their deck (if both sides have smithy, then they gain 30g and 30% instead of stacking and both players gaining 50g and 50%)
Tesla coil has a shared cooldown (so no more double Tesla preventing the tower from being capped as long as the tower players have enough mana for Tesla coils)
Max pop to 80-85
Added new feature exclusive to 2v2 and 2vAI, resource transfer:
You can give your teammate resources or request for resources
Max limit per transfer is 2000g or 1000m
Can only transfer once every 1 minute
Feature is blocked until 1:30 mark

raw aspen
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dont think it would be that good

hallow axle
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(if both sides have smithy, then they gain 30g and 30% instead of stacking and both players gaining 50g and 50%)

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explain

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wtf is this

raw aspen
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bro burned the kitchen

hallow axle
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make no sense

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u explain the ss stack buff

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in the 1st sentence

white phoenix
hallow axle
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then the second u explain it again with a different stat

raw aspen
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cant wait to request resources from my teammate at the start

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and get early egiant with double hustle

hallow axle
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also bomber

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bomber they the biggest problem

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50% smithy make bomber dirt cheap

white phoenix
white phoenix
raw aspen
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wait ss = salv smithy not summoning staff

hallow axle
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smh

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dude ur confused

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burn ur kitchen

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πŸ”₯

raw aspen
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i thought if someone would staff there would be 2 deads

hallow axle
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reason why this suggestion is bad bc

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the 2v2

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is so unnecessary

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like great u gonna deal with vault and ss

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also if ure saying that ss stack only 30%

white phoenix
# hallow axle .

"(if both sides have smithy, then they gain 30g and 30% instead of stacking and both players gaining 50g and 50%)"

hallow axle
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then defeat the purpose of stacking when 25% and 25 g

hallow axle
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u should have writen it like this

raw aspen
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GUYS NEW IDEA IF UR TEAMMATE GETS A UNIT OUT U GET THE SAME ONE OUT TOO LOOOOOOOOOOOOOOOOOO

hallow axle
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if both side have ss they gain 30g and 30%
and if both teamate have ss they gain 50% and 50g

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that make so much more sense

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bro

white phoenix
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That's not what I meant

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That's literally the opposite of what I meant

hallow axle
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🀯

white phoenix
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?

deft ermine
white phoenix
deft ermine
white phoenix
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However I do remember how op brilliance was

deft ermine
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Right?

deft ermine
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It was strong not because of refunds back then, but rather the fact of how easy it was to get all the tier 1 tower spawns upgrading

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And tunnel

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The refund only helped with getting tier 2 spawns

white phoenix
deft ermine
white phoenix
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I remember the one balance change when all upgrades got a gold cost and brilliance used to just completely remove upgrades mana cost but still gave the mana cost refund

deft ermine
white phoenix
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I don't remember

deft ermine
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Bruh

white phoenix
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But I know that I wasn't in the server when I started playing

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One thing I remember is that I played when juggs cost was still 450g 50m, damage was 20 and DPS was 15

deft ermine
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So you played during the dead spam to get tower crap?

white phoenix
deft ermine
white phoenix
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But I remember it was when deads dealt 1-2 damage to blocking spears

deft ermine
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You brought it back but without the tier 2 stuff

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So:

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Just because of that one change

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You get a Maybe

white phoenix
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I severely nerfed the sht out of it

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How is it OP?

glad marsh
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Is there a more negative reaction to maybe?

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maybe-no

deft ermine
white phoenix
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I hate how 60% of my army used to be distracted by a single fcking tower spawn spearton that cared only about my statue

deft ermine
white phoenix
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Those goddamn free speartons which take less resources to research

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Than actual speartons

deft ermine
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So now you see why I give a Maybe

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It is not as strong as before

white phoenix
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Also that's a problem with tower spawns being OP

deft ermine
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But still is strong

deft ermine
white phoenix
white phoenix
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Spiriton spawn, however, needs an entire rework

glad marsh
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take the russian flag reaction as in-between maybe and no

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Jugg is fine

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2v2 changes is nah

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for the pop changes (excluding xiphos and miner) why dont you just buff or rework them instead of a pop buff

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archis buff wasn't enough

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mana burst is a No πŸ‘Ž

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we still don't have chaos spellcasters, but mana burst buffing 2 magic units and suddenly buffing a chaos general is so odd

white phoenix
white phoenix
glad marsh
glad marsh
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there are lots of tag type of posts that gave mana burst order tag

white phoenix
glad marsh
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it buffs order cooldown and only affects order spellcasters so it is what it is

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has anyone tried mana burst + zarek? is it op?

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nvm

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I thought zarek also reduces order ability cooldown πŸ’€

white phoenix
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Especially elementals

glad marsh
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probably

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but rn CJ made it so that it's meant for order

white phoenix
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Elemental empire (the spellcaster empire) watching as the order empire which has only 2 spellcasters get an ability cooldown enchantment that only affects the order empire:

glad marsh
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are you saying that mana burst should affect the WHOLE elem empire?

white phoenix
reef schooner
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lol

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The actual stick war lore proves kytchu better than Archis

short current
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Maybe because ca and jug pop arent good changes in my opinion

reef schooner
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Ca is a unit

reef schooner
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Make make it like 1 pop

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since they not on the battlefield

deft ermine
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And I am going to advertise my post here

reef schooner
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plus when u garrison u get more ca

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More ca = more pop

short current
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No no i think its yhe pop required to avtivate a castle archer

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@gian

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@reef schooner

glad marsh
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Order Empire obviously has plot armor, like... how could you not know that

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Archis trained his archidons how to moonwalk

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he also started a whole civilization from scratch

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immunity to poison and boyer's traps

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traps require IQ