Population changes:
Both miners to 2 pop
Meric pop to 3-4
Jugg pop to 5 (this might not be needed)
Xiphos pop to 5-7 (8+ is too much for xiphos)
Zarek pop to 7
Thera pop to 8
Marrowkai pop to 7-8
Pop for the first CA to 2
Sicklewrath buff:
Splash to 60% (3/4.2 splash damage instead of 2/2.8 splash damage)
2v2 changes:
Miner hustle and rage (and any future temporary buff spells) affect your teammate too
Teammate will gain hold from the other players smithy even if they don't have smithy in their deck (if both sides have smithy, then they gain 30g and 30% instead of stacking and both players gaining 50g and 50%)
Tesla coil has a shared cooldown (so no more double Tesla preventing the tower from being capped as long as the tower players have enough mana for Tesla coils)
Max pop to 80-85
Added new feature exclusive to 2v2 and 2vAI, resource transfer:
You can give your teammate resources or request for resources
Max limit per transfer is 2000g or 1000m
Can only transfer once every 1 minute
Feature is blocked until 1:30 mark
Brilliance changes:
No more magic unit cost reduction
No more refund
Now reduces upgrade mana cost by 50% along with the gold cost reduction
Mana burst (probably controversial):
Instead of reducing order unit cooldowns, reduces magic unit cooldowns by 25%
Marrowkai will summon 1 tdead and 3 deads upon death
Summoning staff:
Increases deads damage by 1
Kytchu volley (this is probably a bug fix rather than an actual balance change):
Can no longer volley on the same place with one arrow
Archis (most likely bug fix + tether buff):
No longer affected by kytchu's cost reduction and arrow volley
Tether shot range increased to the same as normal shot





