#New unit concept: Expecs

7 messages · Page 1 of 1 (latest)

harsh zealot
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Expecs unit concept:

Idk I made this in 45 minutes after an idea that I entertained.

Expecs stats:
'Type': Heavy, Chaos and Flying
HP: 500
Damage: Spit 13 (+2 H) | Tail 8 (+2 H)
Speed: same to eclipsors
Pop: 7 per
Cost: 500 gold | 200 mana
Training time: 18 seconds

Expecs ability:
Blood Splatter: The expec raises its head, starts charging up a big blood ball and shots it towards the nearest enemy. This deals 15 (+3 H) and leaves a blood puddle that deals damage over time when enemies stand on it. The blood puddle deals 5 damage per tick and activates as fast as poison ticks, and the size of the puddle is a little bigger than a riprider.
cooldown: 25 seconds

Tail proficiency:
The Expecs will switch their attacks from ranged to melee when any enemy flying units are in melee range. Expecs attack with their lethal spiked tails. It ensures punishment for any eclipsors (and eventually albowtrosses) that get in melee range. The damage per hit of the tail is 8, but attacks rapidly in a burst of 3 with a very slight cooldown per burst.
Cooldown: 2 seconds (maybe 3)

"Lore": (here just to be, if it is gutted, doesn't really matter)
Expecs are the result of Marrowkai's attempts with mixing Chaos unit's blood with Medusa's head, primarily eclipsors; however, the experiment produced expecs. Expecs are some variation of Medusa's snakes on her head. Although they fly and spit blood, expecs have rather tought scales, almost on par with rips.

Reason/Why:
I have always wondered if a flying deck would've worked that isn't just pure eclipsor spam. I wouldn't hold my breath with albowtrosses being a weird sudo-tank. Allowing eclipsors to have tank that fly with them would aid in them not being sniped so easily. I'm not sure if this would work, but I think its an intresting idea

Please judge and inform if anything seems interesting or not quite.

  • I have made some (not good) concept pixel art of Expecs
neon aspen
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I think cost should increase to 500/200 and training time to 18-19

harsh zealot
neon aspen
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Also is the spit like a ranged attack?

harsh zealot
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yes, their spit is ranged. The damage will probably be lowered a bit so pure spam like spear spam isnt true viable

neon aspen
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What's the spit attack speed and range?

harsh zealot
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attack speed is = to that of archidon (1 shot per 2 seconds). range is about the same as toxics so Expecs go infront first