#reworking the whole deads subfaction

37 messages · Page 1 of 1 (latest)

rotund raven
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RoR:
Removed health bonus for deads
They won't need the health bonus after this rework and because of that health bonus current RoR has, current tdeads are far too reliant on it

Normal deads:
Movement speed increased to magikill speed
Other stats remain unchanged

Tdeads:
Poison damage to 6
Movement speed to reworked deads
I don't think that they'll need a health buff after this movement speed increase, but if they do then maximum health increase would be to 250
Pop to 4 (imo 5 pop is too much for tdeads and eclipsors, that's literally the same as speartons pop)

Marrowkai:
HP to 300 (400 is too tanky for a light spellcaster, even if it's a general)
Reap range increased by 50%
Reap can only be cast during UC, player can choose which unit to reap
Reap deals 15(+10L) damage
Summon and hellfist cooldown to 20 seconds
Reap cooldown to 15 seconds
Hellfist damage to 40
Hellfist speed increased by 50%

Since deads are basically their own subfaction, I suggest adding a legitimate tank unit for them:
Chaos/Heavy/Dead

HP: 325
Damage: 8
Aspeed: 1 (8 DPS)
Mspeed: reworked dead
Cost: 300g 50m
Training time: 15 seconds
Pop: 4 (81.25 HP per pop)

Abilities:
Bite: bites an enemy unit, dealing 8 damage and healing for 12 HP, cooldown 20 seconds

stable sluice
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So... do you agree with what i think?

rotund raven
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Why the flag

stable sluice
rotund raven
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What's the point of that flag

stable sluice
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Yes

rotund raven
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Dude

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Brazil flag now

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I still need some actual comments on my mythics rework post

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I want to use tdeads without needing RoR for them to be actually useful

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And deads are just annoyingly and painfully slow

stable sluice
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Uhmm...

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Current dead start isn't that bad

rotund raven
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They take way too long to reach the FORMATION

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Not just the tower, the FORMATION which they're supposed to reach within a maximum of 7 seconds

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Even if I use secret tunnel, they still take so DANM'- LONG to reach the place where they're supposed to stand

stable sluice
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Is actually the most passive early game

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I feel it more like how defense sucks in this game

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You need to use a extra unit tho

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Like a spearton, eclipsor or juggerknight

rotund raven
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Deads are just too slow to even be threatening

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They can just get mega harassed by eclipsors and archidons

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You can chip off a good amount of HP from deads with one or two archers before they can even manage to reach the tower

stable sluice
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Uses a extra unit

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You can't use deads just alone

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I use eclipsor with them sometimes

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I uc the eclipsor and try to kill the archidon

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If he tried to train a spear, i have 6 deads on the battlefield

rotund raven
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Before you can get other units, an archidon would manage to chip off a decent amount of HP from the deads

stable sluice
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Garrison
Wait to train the eclipsor
Eclipsor training time is 5 seconds left
Deads to attack

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The problem is:

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In the first minute you can't get the tower

feral karma
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Deads aren't meant to handle lots of damage, or move fast;

Maybe an uprgrade that upgrades all stats of deads

rotund raven
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So another card that deads have to rely on to be good?

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As if RoR wasn't enough

left roost
feral karma
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RoR is just good;
But toxic deads are closer range, slow moving targets,
The only thing bad with them is there speed, they can do a lot of damage within short amount of time
(last thing you want to see is fast moving deads/j)