#Change Marrowkai anims to the SW2/SE ones

29 messages · Page 1 of 1 (latest)

fathom scaffold
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These look more imposing and fitting for a general than the ones ported from swl

The swl one looks like a lazy drunk. When I think of a general, I think of the old marrowkai design with the realistic skull and more rigid, disciplined stance

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Actually adding onto this, give him his realistic proportions back it made him look taller and more menacing

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He doesn't need to be hunched over so severely like in the second image

simple tundra
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"where is daddy's boy hiding?"🥵

civic cairn
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Make him 6 foot

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No

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5'11

fallow wedge
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the blank face of the open mouth and empty eye sockets while being on a good body stance is very intimidating, opposed to someone who is facially alive but hunched over just looks like a crippled oldy

plain spade
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Yes

harsh relic
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Magikills?

copper sleet
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i love stick war 2 designs so much but i personally prefer the 3 one, idk why

sterile smelt
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He's not intimidating, sure, but I think he's fine and doesn't warrant a full revamp

fathom scaffold
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i wouldnt say a revamp, more like a reanimation tbh

hollow crystal
fresh crystal
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Yes

plain spade
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SE just looked better than sw3 and swl

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Not just the art but mostly the animations

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Except for the SE deads walking animation, it looks goofy

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They be walking like thieves in cartoons trying to sneak around

copper sleet
plain spade
copper sleet
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especially for crawlers

plain spade
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I think it might have been an issue with attack speed inconsistencies

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Such as the juggerknight long AF axe swing attack or the crawler backflip attack

copper sleet
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makes sense

plain spade
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But I guess those could've just been removed and replaced with animations that don't take too long but still fit in

copper sleet
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this makes even more sense

simple tundra