Readded the castle area from SE/sw2
The castle area has CA, miner upgrade, miner wall, and tower spawns
CA/CD upgrade:
Costs: 300g, 400g, 600g, 1000g
Research times: 30s, 40s, 1m, 1m 20s
CA damage to 10(+10H)
CD will have the tdead attack speed (fixed so that it isn't faster than the archer) to avoid CD being straight up better due to the poison damage
Miner upgrade:
Level 1: +15 miner HP, +10% miner movement speed, +20% mining speed, +1H miner damage, cost 300g 100m (5 miner deposits in total), research time 30 seconds
Level 2: +30 miner HP, +20% miner movement speed, +30% mining speed, +1 miner base damage, cost 450g 150m (7.5 miner deposits in total), research time 45 seconds
Miner wall:
Damage to colliding units removed
HP to 300, 450, 600
Can now be placed in the base, at the second to last gold node
Max range to that one miner wall in showdown with the voltaics (the second one, the one that's closer to the player's base)
Spiriton tower spawn:
Replaced with tanks tower spawn
Summons spears or juggs depending on your faction, if mixed then summon both
Both tower spawns will have 400 HP and normal movement speed
If mixed then the first level summons a spearton and the second level summons a jugg and a spear
Cooldown between summons is 30 second
Level 1: summons 1 tank, cost 500g 150m (8 miners deposits), research time 30 seconds
Level 2: summons 2 tanks, cost 700g 200m (11 miner deposits), research time 60 seconds
Zombie apocalypse:
Replaced with light tower spawn
Level 1: summons 1 sword or 2 deads every 5 seconds, cost 400g 150m (7 miner deposits in total), 35 seconds research time
Level 2: summons 2 swords or 4 deads every 5 seconds, cost 600g 200m (10 miners deposits in total), research time 70 seconds
Can only choose between one tower spawn
The listed upgrades are not affected by brilliance
