Earth elemental:
Elemental/Light
HP: 90
Damage: 8(+4H)
Aspeed: 4 (2/3 DPS)
Mspeed: normal
Cost: 150g
Training time: 10 seconds
Pop: 3
Passive: stuns enemy units with each attack
Water elemental:
Elemental/Light
HP: 90
Damage: none
Mspeed: bomber
Cost: 350g
Training time: 13 seconds
Pop: 3
Passive: heals 4 nearby ally units for 75 HP upon death
Abilities:
Freeze: leaps at an enemy unit, basically merging with them and freezing the enemy unit, it is still vulnerable to attacks during freezing, cooldown 2 seconds, using the ability again will unmerge the water ele from the enemy
Sacrificial heal: commits not-alive-anymore
Air elemental:
Elemental/Light/Flying
HP: 60-70
Damage: 16(+2H) (I'm not sure about the +H damage)
Range: 5-10% less than archidon
Aspeed: 3.5 (4.571/5.142 DPS)
Mspeed: 5% slower than normal
Cost: 400g
Training time: 15-17 seconds
Pop: 4
Passive: applies 2 spark with each attack
Fire elemental:
Elemental/Light
HP: 80
Damage: 10
Range: same as tdead or 5-10% more than tdead
Aspeed: 2.2 (that's the time it takes to reload the attack, the actual shot is almost instantaneous, 4.5454 DPS)
Mspeed: in between jugg and normal
Cost: 450g
Pop: 4
Training time: 15-17
Passive: applies 4 burn with each attack
Please help me balance this better