#basic elementals stats (I'm feeling confident)

15 messages · Page 1 of 1 (latest)

hollow sphinx
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Earth elemental:
Elemental/Light

HP: 90
Damage: 8(+4H)
Aspeed: 4 (2/3 DPS)
Mspeed: normal
Cost: 150g
Training time: 10 seconds
Pop: 3
Passive: stuns enemy units with each attack

Water elemental:
Elemental/Light

HP: 90
Damage: none
Mspeed: bomber
Cost: 350g
Training time: 13 seconds
Pop: 3

Passive: heals 4 nearby ally units for 75 HP upon death

Abilities:
Freeze: leaps at an enemy unit, basically merging with them and freezing the enemy unit, it is still vulnerable to attacks during freezing, cooldown 2 seconds, using the ability again will unmerge the water ele from the enemy

Sacrificial heal: commits not-alive-anymore

Air elemental:
Elemental/Light/Flying

HP: 60-70
Damage: 16(+2H) (I'm not sure about the +H damage)
Range: 5-10% less than archidon
Aspeed: 3.5 (4.571/5.142 DPS)
Mspeed: 5% slower than normal
Cost: 400g
Training time: 15-17 seconds
Pop: 4

Passive: applies 2 spark with each attack

Fire elemental:
Elemental/Light

HP: 80
Damage: 10
Range: same as tdead or 5-10% more than tdead
Aspeed: 2.2 (that's the time it takes to reload the attack, the actual shot is almost instantaneous, 4.5454 DPS)
Mspeed: in between jugg and normal
Cost: 450g
Pop: 4
Training time: 15-17

Passive: applies 4 burn with each attack

Please help me balance this better

ripe crypt
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Good

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We need elemental empire

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And elementals

hollow sphinx
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They're confirmed

analog raven
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by how frequent you post you must be my successor

hollow sphinx
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?

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Also I was going to post a chaos general idea but some word was restricted in it and now I'm cooldown

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Also is this balanced

queen crag
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I dont understand why fire is so expensive is SE

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Is it because of the units they can make with combine?

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Infernos is below average

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Charrog is gud

analog raven
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kiting

ripe crypt
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Infernos Is Kind of Magikill