#e giant
278 messages · Page 1 of 1 (latest)
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so true
no they were in sw2 so no and its giants not gians
nerf both the egiants and this idea
Why
Lol no
They're only good if they're spammed bro
If they're by themselves, then they aren't as good anymore
UC
instead of nerfing/removing e giants buff normal ones to make them just as good
this will make saving for expensive units some part of profitable strategy
also buff ripriders
because they succ dicc
heavy units arent supposed to serve just as a cover to archidons
also making expensive units actually powerful would end light units spams
SWL kid Idea
I don't think Egians fit the balance of the current game. archers are very weak. Those who want to use archers must use rip. rip and archer are purchased with gold. This dual economy will be very difficult.
then at least reduce their population to 7
Yea
I'm sure e giants will be nerf. the sooner the better.
It would be a good idea to remove e giants from the game until the game balance is adjusted.
The thing that needs to be done is increasion of castle archidons range
In 2v2
In 1v1 too probably
To make it impossible for the opponent to just stand in front of your base and haunt your miners
And any other troops
But this will also require increasing length of battlefield
And about giants chaos giant needs a buff
What I keep repeating under every post about giants
You want to win the game without doing anything. We are making an effort. With a tower turtle you want to wait until you max out the army and get guaranteed points. This is very selfish.

I just see it as a problem when someone puts enslaved giants in from of your base and doesn't allow you to even mine
But enslaved giants can't be removed and surely won't be
Hell no! The game will NEVER be perfectly balanced, there will ALWAYS be someone who doesn't like it.
BUFF CHAOS GIANTS

Don't end my career of making maid clothes for them
?
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I think he deserve the Nerf After all he deal too much splash damange and normal damange and even if you buff the chaos gigant the e gigant Will be Always on top.
It is strange to me that e giant is better because in a 1v1 giant wins
But it seems like the range is just such a big advantage especially in bigger fights
In 1v1 chaos giant wins only if enslaved giant is not in catapult
Expensive units need to be powerful to make saving for them profitable
We just lack any other expensive units that would be able to face enslaved giants
Yes facts
Honestly the giant needs a buff
Like even just a movement speed buff
Yea iknow but After all the e gigant Is Just broken for his splash damage and even the riprieder get a buff that dont change so much are some deck that are anti gigant bug i think i deserve a splash damage Nerf
Or increase the amount of units dmged by it's aoe
Btw Wat mean aoe?
Area of effect
A ok thansk
Np
Because (at least in my opinion) the game should start with light units scuffles and end with clash of powerful heavies
Making the game only about light units spam makes it pretty cringe and tacticless
Enslaved giant finally helped us escape archidons monopoly because before most of the pro decks based on archidons spam
Idk Wat to Say i simply dont like the e gigant get delete but unless a rework that change a lot of things or a good Nerf to balance him
Yes
Yea but are so many varients with riprieder and project block for spammer decks
To fix the game creators need to:
- buff other expensive units such us ripriders and chaos giants, maybe add some more of them (I have several ideas)
- increase range of castle archers/deads to make sure base is well protected from enemy units standing in front of the base (archidons and enslaved giants)
- following the point above the battlefield length needs to be increased
Yea maybe but After all if you buff the other exepsive unit even if you do for a good reason the main problem still remain, or the worst option Is more the anti gigant decks with this buff now you can't even play with gigant becouse for the riprieder buff and for the Shadow raft.
No One Is in right or wronge we only needed that the developer do some rework to the game.
To balance It
If what I'm proposing was made then a standard deck would likely consist of one light, one heavy and one very heavy unit
And the battle would be about first lights struggling for the middle (as it is right now), then heavies coming with help to establish beginning dominance and then epic clash of very heavy units
Supported by standard heavies
It would add some wider range of strategy and fun I guess
Instead of starting with archidons, haunting enemy with archidons and ending the battle with archidons
Well we don't know how Stick War 3 Will be in the future but we can Hope that the developer Nerf the tower and idk rework some units ect
From what surely requires a nerf is center tower boosting training speed
Because it's impossible to fight enemy who trains their troops 40% faster
Becouse After all alot of player Simply hate the centrale tower to bee broken and no skill
Yeap but Will be cool
Not even mentioning tower damaging your statue, tesla, spirit units support and free resources
Yea sucks
What needs to be done about center tower (in my opinion):
- no training boost
- tower can damage statues but can't destroy them
- tesla in 2v2 not possible to be constantly active (give it splash but reduce its time)
- spirit units not being able to hold the tower for you as if they weren't fully your troops
I agree to be honest but not for the tower can't destroy your tower becouse the tower damage was created to be a penalty for camper decks like magi gant or gigant spam
From what I think would be a good reward for center tower holder are bonus gold ores around it
Yea maybe Will be intristings.
From the other side you can't win a battle just from holding center
Sure but the main problem why you can't conquer the tower when you apponent Is holding Is becouse for the training time
But with out the training time bonus Is balace to me
Many times I had a situation in which I was having a long battle with someone but the center tower finished it prematurely
Even though we were fighting
Yea sure in fact can be good the centrale tower damage but with training bonus ect Is very dificult to deal that.
But with out the training bonus can be very chanlleing if you know how to do a come back 🙂
Also I think that free support appearing when you are in a bad situation (like in stick war legacy) would be a very good idea
No that sounds bad
But it would be good as an upgrade
It think
I'm Suddenly Interested In This Fan Idea.
For No Peculiar Reasons.
jonsnow you have fallen from grace
💀
OK
Time will show that I am right. e giants will be nerfed
SW3 dating sim
catapult damage 53 and e giants take even more damage in catapult mode
I guess a rebalance will do
E giants' health and area damage should be reduced.
I still think it's a broken unit. e gians may be removed from the game until they are balanced.
The catapult ability is nice but very powerful.
remove splash
Egiants not the problem
There just aren't many counters
One isn't a big problem
However it only becomes annoying when the opponent spamms them
Yes
its a rock
if rock hits the ground it creats more rocks
so splash makes sense
just nerf
or a splash damage rebalance
lol
well my idea is prob bad
its called Juggerknight upgrade
I have no stats or name for it
Yea kinda but you know the funny part?
Is the fact that the e gigant Is broken and even if you Nerf the splash Is Just too broken to be a gigant if they remove the splash Will be really balance the e gigant.
Or Just Nerf the damage and the splash damage a lot.
clash royal players :
?
i think they need to nerf it like without the capult it does 20 damage and with the catapult it does 30 damage and health i think it's good

Even a 10 year old baby can reach grandmaster level with e giants. There shouldn't be such a broken unit or it should be fixed.
id say that the "games still in beta, broken things are meant to be expected argument" but everyone just dismisses it anyways
Yes I know. That's why I express my ideas for the development of the beta version.
e giants are very strong, they should be fixed
well any change to them is gonna be a while
The range of the enslaved giant should be reduced
they have same range as archidons
By the way, a 10year old child or a child who does not know the game cannot reach to the grandmaster with e giant. magikill and e giant turtle spammers can only go so far. and they can do this already before with normal giants
heavy agree
Egiants range ain't a big problem
It makes sense
And it can only do so much before it gets demolished early game
Maybe remove their catapult ability and add it as an upgrade?
without catapult ability their ai is too bad
eh, Egiant is such a big block in the meta, its not fun how it takes that much spotlight
SW3 should get deleted , reworked , revamped , and rebalance everything at this point.
✨beta✨
✨Uncompleted✨
✨ rebalance✨
✨Centrall Tower war 3✨
Ngl i Agree
People claiming enslaved giant is overpowered when they find out about center tower:
add a 4th upgrade to monstrosity that gave player catapult mode instead of having it normally
and this can also could add ground slamp to chao giant
cost 500 gold and 500 mana while taking 90 s
cgiant ground slamp: dealt 60 damage(no bonus damage), with 4 aoe in a big circle with it's old kb before getting kb buff, took 30 sec
This is literally same post but riprider lol
In fact turtell deck was the reason to the tower buff.
If i dont miss.
ye but imagine Ur trying to fight invader that trains his troops almost 2 times faster + sends on U spirit units
- tesla
- free resources
Yeap but in fact the dev sholudn't buff soo much the tower but Simply Nerf the cost of the magikill or the explosion radius.
And you want ear the fun fact? Now a days turtell deck are more popupalr than normal rush deck with spearton and swordraft.
In fact now the Avenger skill in Stick War 3 Is getting more lower not becouse for the turtell strategy but for the centrale tower buff.
And becouse you Need only 3 minuts to conquer the tower and Is a free win if the apponent dont have acid rain
And you have zero answer to the acid rain
- then why do i keep getting rushed by swordwraths on 1v1?
- the game shouldnt base on rushing either, otherwise VoP, miner upgrade, and giants would be useless while they are a part of certain strategies
Way Wat mean vop?
vault of prudence
Ahh ok
1 they are Simply variant with e gigant and eclipsor
In some cenario have only swordraft and spearton Is a bit triky becouse One e gigant can Easy took them off or magikill and normal gigant, if the apponent dont rush in early game.
2 miner upgrade and vop was usefull in the early day of Stick War but with the curent meta of the centrale tower and with deck like shodow rip that are created to Simply take down gigant ect.
And becouse now we now that Stick War 3 Will never be balance like Stick War 2
Or Stick War empires
U need to gather money for these first while swordwraths destory statue in moment
eclipsor needs a price and population reduction in my opinion
for example 350 gold and 50 crystal
and 4 population
because hes just slightly better than an archidon
Btw i hate too the centrale tower but a more balance update Will be to effects only unit like magikill ect other than destroy the concept of the game to create deck and test your Skill.
while being slower, costing a kidney and having too big pop
if anone just stays in base then wait for the tower to end him
i do so
and with resources boost and spirit units he wont have it easy to defeat U
I think a price and a population reduce Will be a lit bit broken but only a population reduce Will be much Better 🙂
Yea i agree
the only actual power of eclipsor is the fact he flies so he is useless against projectile units which occur in 90% of decks
also not being able to fight back a full scale invasion of turtle deck means your army is only good against weak enemies and needs to be fixed
if you for example put enslaved giant in fron of his base and bombed his economy it would be over for him
Nah in realty eclipsor are very good against arcidon plus they are a Chaos unit so they Simply have a huge adventeg against acid rain or poison in general
Yeap and heres why e gigant should be Nerf or rework
Due for his higer splash and normal damage
assuming 1 crystal = 2 gold then eclipsor is worth 2 archidons while having similar population to 2 of them so he should be just as good
while an eclipsor gets totally massacred by two archidons
and toxic dead that also massacres an eclipsor while costing much less
Kinda
maybe not much but still less
If you are assuming that two arcidon can take off an eclipsor thats right but two eclipsor and two arcidon are very dif imo
nah its just that we need more powerful and expensive units not to make the game just about lights
boost chaos giants and ripriders instead
to make it profitable to save for expensive ones
Plus the same things cannot replay to tdead and two arcidon
Nahh i Simply dont agree with 🙂
Thats all
ofc because eclipsor is slightly better than an archidon while costing both of Ur kidneys
someone tell him how skilled jon is
(he has beaten countless egiant users)
thats exactly how we got here
instead of nerfing units everything just kept getting buffs
tdeads get massacred by like, 2 or 3 swordwrath
still more viable in endgame
sometimes its not always about the 1v1s 💀
exacly
tbh
eclipsor + projectile barrier decks are
somewhat good
while 3 swordwraths are much cheaper than an eclipsor
its usually that eclipsors cant kill even heavy covers such as speartons and giants and when the bubble ends they get massacred by more numerous archidons
as ive said the only actual power of eclipsor is the fact he flies
and so hes useless against units with projectiles
most cases, eclipsors end up targetting the archidons
not really
as the archers move forward
when they detect the eclipsors
ofc if your enemy is attacking thenconsider it ggs
if they do then maybe but usually if the player has more than 1 iq he protects archidons
causing him to lose all dps and making his frontline take unnecessary damage
eclip spam is also surprisingly good at turtling ive beat a double giant rush with it before while the dude had tower+maxpop
(with some tanks)
but yeah
eclipsors arent meant to be spammed
meanwhile egiants
they arent meant to be spammed
but theyre fucking- op when spammed anyway
huge hp + splash damage + already high base damage is just
and them having heavy bonus means death to all tanks
then yu ave catapult
sniping reborn
kytchu sniping from old vers but worse
just make the egiant like SE
single target, still shreds armored units
but nonspammable
due to no aoe
meaning any egiant army dies against most decent armies
egiants are weak agaisnt shadows
cuz shadows have insalnely huge dps which also gets doubled with time
and they can parry enemy attacks
then you have other decks capable of countering shadows
the biggest flaw of sw3 is it's deck system
there arent enough slots to make an all around deck
you can only make a deck which is either
great at attacking with sucky defense
great at defense with sucky attack
balanced with attack and defense that gets crumbled by any deck that isn't also balanced (in other words high likelihood of losing)
you basically just dump your entire existence into one strategy
and then resign if they have the counter
if i had just two more slots
this game would be so much easier
if they have e giants, I can switch to giant archer
instead of spearton spamming
egirl
okay, what is everyone’s deck
this
or this


