#Rework Splash Damage

38 messages · Page 1 of 1 (latest)

pallid reef
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Whether it is the enslaved giant splash damage that can respond to Ice and Fire buffs or the use of Vampire Soul with a sickle, it will be very strong. The sickle can recover 3hp from one attack with the vampire soul, while the swordwath can only recover 1hp. Alternatively, using the control whip, the enslaved giant can kill 6 archers in two attacks. I think it's unfair for those units that don't have splash

rapid rock
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No

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Splash is good

viscid needle
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egiants is the only unit with quite a powerful splash, maybe castle archers but like they deserve splash, even then CA has limited splash dmg

pallid reef
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The scythe's damage is very low because no matter how low their damage is, they can rely on vampire souls to recover a lot of HP

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Splash damage can remain low or increase

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But they should not make vampire souls or anything else responsive to splash damage

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How can 7 damage restore 3hp

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Or why can RIPRIDER or E GIANT rely on sputtering to force so many units to applying electric buff

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When the vampire soul cannot remove fire and electricity, Riprider can almost rely on Voltage Armor and Lightning Storm to kill more than 10 archers

viscid needle
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just noticed this dude is on a campaign about splash and lifesteal

karmic phoenix
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splash counters many goog things

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and plus these arent massive problems

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Egiant is broken

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sickle is just bad and most likely alwasy will be

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vamp and ripp isnt a common combo but the heals are so negligable they would only take 1-2 more hits to kill if they did reach your back lines

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and by then your fked ether way when things get to your back line

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also peirce cap is a thing

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splash would be unfair if its a relatively cheap unit

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like briliance majikill

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and thats also more or less balanced

pallid reef
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Ripp can easily kill archers with electricity

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And the ripp controlled by the player is not very likely to be noticed by the enemy

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This is also a problem

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This makes it almost impossible for ipp to be killed quickly

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Changing the splash damage response to vampire souls almost only affects the sickle

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But when they recover from 3hp to 1hp

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This provides an opportunity to buff sickle manufacturing

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And other units will not be greatly affected

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why not?

karmic phoenix
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did you react to your own post with a gif of petter griffon clapping?

pallid reef
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When do we nerf the enslaved giantsstarewrath

viscid needle
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there has been multiple attempts

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and the devs nerfed it quite a bit too