FIRE :
Blazing Bolts :
- No longer a mythic enchantment.
- burn dmg per tick is 25% of the original damage instead of fix amount of 5.
Searing Scorch : new mythic enchantment
- All fire effects last 50% longer (more dmg ticks)
- projectiles that hit the ground explode, spreading the burn effect in an small AOE.
ICE :
All ice slow effects = no longer slows atk speed
Glacial Fletching :
- no longer a mythic.
- 15% slow, stacks twice
Frigid Frost : New mythic enchantment
- all ice effects now also slow atk speed
- projectiles that hit the ground will create a small slowing zone for a short time.
ELECTRIC
Voltaic armor :
- applies to melee hits but no longer reflects to range attacks.
- melee attacks that miss can still pass the electric effect if the target is just slightly out of range.
Electric spark : - Projectiles that miss will pass the electric effect to the first enemy that steps on it.
Static Discharge : new mythic enchantment
- enemies that die with an electric effect will pass the electric effect to 3 enemies nearby.
- electric spells or dmg that kills an enemy with electric effects will chain the damage to 2 targets with electric
POISON, HEAL, LIFESTEAL :
- Heals that are smaller than the poison deducts the healing amount to the poison dmg until 0. This also won't heal if it's curing poison. This includes healing ward, auto heal, and lifesteal.
- Heals that are higher than the poison deducts the poison to its heal, the remaining amount is the one that heals.
- Poison dmg can be turned to 0 but the poison effect must still be cured to wear off.
- vampiric soul lifesteals heals a minimum of 1.
UNITS :
- Deads take the full damage of poison, but cannot die from it.
Merics : - are immune to status effect damage but the effects are still there until it wears off or cured.
- Meric shield Removes all Debuffs on the meric for the shield duration.
- seperated cure and heal ability.




