#Magikills

45 messages · Page 1 of 1 (latest)

fathom chasm
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Experimental attempt.

seperate fulminate into 2 abilities

the first is the one from swe and sw2, no dmg, only applies burn.

  • 5-9 burn dmg, 3-5 burn ticks depending on what’s balanced, so around 15-41 total dmg each unit affected.
  • can be casted in farther range
  • infinite or large amounts of targets(probably around 10)
  • larger AOE
  • Longer Cooldown

the other is like sw1, only does knockback without the dmg.

  • probably around 5 targets
  • cast range can reach closer to the magikill (but not point-blank)
  • Large AOE
  • Longer cooldown(starts after the cast animation)
  • cast animation as long as the knockback duration

my reason is this way magikills can’t be spammed for the dmg since its dmg is no longer instant and does not stack, but will be better used as a support with the aoe dmg overtime and better stalling.

also there is still manaburst for the burst dmg, summon ability is unaffected by this changes.

ember zodiac
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there wouldn't be much reason to use magikill if you could do better with fire archers

fathom chasm
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staller

ember zodiac
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I guess that could be helpful

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and there's also the minions though they don't do much

fathom chasm
ember zodiac
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How much damage per tick would it do?

fathom chasm
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idk, but dmg that makes it balanced

ember zodiac
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it would have to be something high

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maybe 9 per tick

fathom chasm
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10 and below

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where did you get 9

ember zodiac
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It's just over double the fire damage from that mythical enchantment

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that level of damage should be enough to deal with swarms of weak units, which I think would suit magikill nicely

fathom chasm
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5 is burn dmg of enchantment

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4 is the burn of current fulminate

ember zodiac
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what if fulminate worked with the ranged enchantments?

fathom chasm
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eh

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ice arrows just no

ember zodiac
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so you could have a fire-enchanted fulminate for 13 damage per tick

fathom chasm
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if im not mistaken, fulminate burn only ticks twice

ember zodiac
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I think for your version of magikill it will need more than 2 ticks of damage

fathom chasm
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so if its burn dmg is 4, the total is 8

ember zodiac
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so with 9 damage per tick that's 27-45 damage

fathom chasm
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yes

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isn’t that quite op? 27-45 dmg for around 10 or more targets

ember zodiac
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it's all debuff damage though

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so it doesn't scale at all with more magikills

fathom chasm
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not to mention those units will not stop burning if there are multiple magikills

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casting fulminate

ember zodiac
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magikill is one of the most expensive units, so I think the damage is fair

fathom chasm
ember zodiac
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how is it not a mythical enchantment?

fathom chasm
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im at 2%, after i charge i may put more details about the fulminate later, like tick amount and cooldown

fathom chasm
ember zodiac
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brilliance is a non-mythical with the strength of a mythical

fathom chasm
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more than that in fact

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reduces upgrade cost, returns half of the upgrade price after its finished, and reduce magic unit’s price by 1/4

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while there is a mythic card there that gives 10% speed, 50% dmg to specifically headshots and back hits which is some effort, and basically applies to a maximum of 1 unit at a time.

modest hornet
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Interesting

fathom chasm
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yeah its interesting but can it work ingame?