Experimental attempt.
seperate fulminate into 2 abilities
the first is the one from swe and sw2, no dmg, only applies burn.
- 5-9 burn dmg, 3-5 burn ticks depending on what’s balanced, so around 15-41 total dmg each unit affected.
- can be casted in farther range
- infinite or large amounts of targets(probably around 10)
- larger AOE
- Longer Cooldown
the other is like sw1, only does knockback without the dmg.
- probably around 5 targets
- cast range can reach closer to the magikill (but not point-blank)
- Large AOE
- Longer cooldown(starts after the cast animation)
- cast animation as long as the knockback duration
my reason is this way magikills can’t be spammed for the dmg since its dmg is no longer instant and does not stack, but will be better used as a support with the aoe dmg overtime and better stalling.
also there is still manaburst for the burst dmg, summon ability is unaffected by this changes.