#Zombie variants

24 messages · Page 1 of 1 (latest)

heavy ruin
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You know about the rune of reanimation
Its dumb like killing an giant turns it in to a normal zombie same for the spearton and archer

The archer is ok it can turn it in to a toxic dead if its updated if it did

The two meh eh mhhh idk
So i made variants to turn to. btw i didn't do much effort to it

Well i know the meaning of rune of reanimation

Thanks to people commented down there

Its just unit you can choose so forget the word i said and idk comment on it
Ok bye

stable crow
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Never said it turns the units into zombies.
More like summoning a zombie each kill.
Like it's attracting a dead to the battle field everytime you kill something.
Never said it converts the units into deads.

cosmic furnace
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archidon costs 300, toxic dead cost 300 and 100 mana, if you get toxic dead from every killed archer its broken, too op, (unless toxic dead from rune of reanimation would not have poison and had less hp)

cosmic furnace
shy mist
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I like this idea but maybe make the giant, spearton and archerdon convert to a weaker variant so reanimation isn't OP.

cosmic furnace
hollow python
cosmic furnace
heavy ruin
heavy ruin
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So it should be the stronger and the bigger unit dies the more deads spawn like 4 deads in one giant and two deads in one spearton

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Got it sorry

empty radish
cosmic furnace
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We always could just leave the other zombies as visuals or make it legendary skill

olive grail
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PLEASE NO I LIKE IT HOW IT WORKS NOW.

may not look the prettiest but its just more fun this way in my opinion

obsidian cobalt
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The only way I see this working if it work's off a % change of like maybe 25% or 50%

naive dome
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I'll say between 10% and 20% chance

slender zephyr
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Yeah

cosmic furnace
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I don't like rng it does not fit in w game like sw3 also this would make game random. And thats not very fair

obsidian cobalt
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Doesn't the chest work on rng?

cosmic furnace
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Yes, but it gives you only cosmetics

olive grail