Secret Tunnel: (Rework)
-Units spawn at the back of your army.
This would allow help decks with slow moving troops like Magikill, Giants and Toxic Deads.
Shadowrath: (Rework)
-18 Damage (+10 Generals)
This is might be very good, or very bad.
Voltaic Armor: (Rework)
-Melee units that attack your units will be slightly knocked back and take 15% more damage for 2 seconds.
This makes more sense then the old one.
Voltaic Sparks: (Rework)
-All ranges attacks will slightly knock back your enemies and make enemies do 15% less damage for 2 seconds.
This also make more sense than old one.
Juggernaut: (Nerf)
-14 damage (+3 light)
I think that juggernauts were a bit too good compared to other units.
Archidons: (Nerf)
-10 damage (+2 light)
This should stop a heavy archer spam. Hopefully...
Vamapric: (Buff)
-10% Lifesteal
I think we all want this.
Reinforcements: (New Spell Idea)
-700 Crystals
-Summons 2 Speartons and 3 Archidons instantly.
-210 Second cooldown.
Spearton Madness: (New Spell Idea)
-350 Crystals
-All Speartons throw their spears (20 damage) and use their swords (8 damage +7 heavy)
-Speartons regain their spears after 15 seconds.
-180 Second cooldown.
Sicklebear: (New Genaral Idea)
-20 damage (+5 light)
-500 health.
-First ability, all sicklewrath take 10% less damage for 5 seconds.
-Second ability, Sicklebear heals himself for 80% of his missing health.
-550 Gold
-125 Crystals
-Sicklewrath train 25% faster.
If you disagree with something please say what you don't like.