#New unit (Bandit)
40 messages · Page 1 of 1 (latest)
The Gold: 250
And a magikill is 400 gold and 400 crystals.
And magikills also has 150 health.
And this bandit is a non armored unit while magikills are old, wise men that has powerful spells and can summon units.
so why should they have the same health?
The bandit concept is fine but I feel like it only needs 90 health.
Nah mate it'd still be oneshot by the peacekeeper from command and conquer so its balanced

no
is it a stickmen
its a dude in armour with a shotgun
or what
we dunno
anyway go back on topic
this is not about that game
the bandit
seems like just another random ranged unit
Theres nothing special about it
It's purpose overlaps with the archidons one, which is anti light ranged unit
So it's gonna be a no from me.
The whole point of rts games is to have a big and diverse army that counters each others counters
We can't just have two units with the same job on the same faction
and one is better
that'd create incredible imbalance
For a unit with a name like this, it doesn't have anything to do with robbing gold\
So its a no from me
The order. Heavy
They could throw one knife and then go mele, knife could be recovered by killing enemy with a knife in its body or by comming behind the statue. They could also have pick-pocket skill that would allow them to steal 10 gold from a enemy every 30 s or something