#minion stacking
48 messages Β· Page 1 of 1 (latest)
Super super super LAG β π
Ayo
Should make when magikill dies minion dies
Dang that looks like it took a whike
It took 30 minutes
i think minions shouldn't be allowed to go garrision like giants
This bug had been reported before not sure what the devs are gonna do
perhaps a mass minion check would work, where magikill pressence effects a number that determins how many minions there are allowed to be
another situation would be the SW legacy strategy, where minions that lose thier magikill will automatically "bond" with the next new one, so a new magikill wont summon new minions first, it will check and "bond" with masterless minions, this way the minion count is kept constant
β«
ah that one
good solution
You're fault for giving them the chance to stack up that many minions.

Lmao this I actually how I got multiple free castle archers a while back
@stone plinth tf is that deck my guy
Also if they wanna pay 400 mana for 2 minions let them lol. Effort
If you attack a base that has 7 magikill and 7 Castle Archers and Walls I'm betting you'll kill your army off doing so
After that they can just attack because it'll take years for your army to train back again
That's why you should attack before they get a chance to get 7 magikills.
Obviously
Castle Archers
Tbh magikill are useless in attacking lol
Really ironic
They're meant to be offensive spellcasters
But they're used mainly for defense
It iz what it iz
Skill issue
Wtf


flee


Lol
Maybe they should make it only 1 minion max
Then magi would be pointless 
Its been fixed in the next few updates