#Graphical issues with Minecraft Shaders

3 messages · Page 1 of 1 (latest)

clever leaf
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Here is good

steady dragon
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I've been facing issues with the graphics when playing Minecraft 1.21.8 with shaders. I've attached screenshots showing the shaders that give these graphical issues. I've tested the same shaders on Nvidia and even AMD GPU's and most of the shaders work fine with little to no graphical issues except for the Intel Arc B580. I've provided my specs and I've listed the shaders with its graphical glitches using OpenGL 3.2.0 and provided screenshots. The shaders I've tested include -
1 - Kappa Shaders (Sky and lighting glitches)
2 - Iteration (White screen when using Iris and when using normal, it says invalid program gbuffer skybasic textured error when im in the end world)
3 - SEUS PTGI E12 (All looks green and shows an error called invalid program shadow)
4 - SEUS PTGI E6 (All black showing many errors, this shader works well with Nvidia but shows the same error on AMD and Intel GPU)
5 - SEUS PTGI HRR Test 2.1 (Shows many errors but some graphical glitches like the clouds and color changes)
6 - Wisdom Shaders (Invalid program gbuffers textured error)

When I play Minecraft with the default graphics, it's all good, but when I use some of my favourite shaders, I think those are not yet compatible with Intel GPUs. I hope any future driver update can fix these glitches.

In case the specs are empty, here are my PC specs -
CPU - AMD Ryzen 7 5700x
GPU - Intel Arc B580 Titan OC
Ram - Corsair Vengeance 16gb (2x8) 3200mhz
PSU - Corsair CV650
Motherboard - Gigabyte B450M S2H
SSD - 512GB Teamgroup NVME SSD

steady dragon