#level candy castle part 2 relys on text to tell you what to do
1 messages · Page 1 of 1 (latest)
Yeah I’ll wait to see walaber’s thoughts on it
k
yea fair it does rely on the rule applying to all showcase levels not just colabs
I don't think this text is required to understanding or playing the level. it's helpful, but not critical
I must be missing something I don’t see how a quick is required as part of playing this level, this only appears if you get stuck right? I played the level twice and don’t get this situation to even occur
Getting stuck was unavoidable so we put that there to signify to use the reset to go back to the checkpoint
I could make an OOB phase in to reset you to the checkpoint and remove the need for the quick reset prompt