In this example, when the signal is inactive, the gravity zone has a gravity strength of 1, pointing downwards and doesn't cancel world gravity which means that total gravity is equal to 2. Upon activating the signal that is supposed to make it's gravity rotation point to the right and be a strength of 10, nothing happens but only the visual rotation of the gravity zone. I also tested it with the setting that cancels the world gravity and it is normal until you activate the signal, then the gravity zone just becomes 0 strength (No gravity). This is clearly broken and needs fixing.
#Signal depending gravity zones' direction and strength don't change upon activating signal
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Also, setting the strength value for when the signal is off to 0, it just makes a gravity zone that points down, has a strength of 1 and doesn't cancel world gravity.
So, Walaber, have you found a fix for this?
figured this out. it will be more properly fixed in the next update. but for now, if you manipulate the slider to change the angle of the "no signal" direction, it should start working.
the root cause is that if you never actually slide the slider, the direction doesn't get set properly, it should default to (1,0), but it was defaulting to (0,0).