#objects can no longer be moved correctly

1 messages · Page 1 of 1 (latest)

tame gorge
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sometimes when i am in a level for a while, i can no longer move objects correctly. it just grabs the visual portion of it and doesnt move the red selection. In addition, it also resets my maps boundaries to the smallest possible and makes it so that most objects are out of bounds. i cannot zoom out in the editor. the editor thinks an object is selected, as it has the thumbs up and color button in the corner, but i cannot use them. i have no idea why this happens but it seems to be random

long trench
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This would happen when an exception is being thrown in the LevelMaker code. There must be something that happens before this that causes it to break… if you can help me figure that out it would be great! Or if you have a level that immediately has this problem you can post it here and it should help me debug

tame gorge
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oh im pretty sure it has something to do with the paths because the bar on the top left had the button that only paths have

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i was moving a background wall and a gravity wall to make a water effect at the same time and it happened but i tried it in a different level and it worked fine

long trench
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There is a bug in the current version where if you have an object attached to a path, and then you delete that object, the path still thinks it's connected to the object, and things get weird after that point. it's fixed on my end, not sure if that was the only root cause of this, or if there is another issue as well.

long trench
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Sorry but I don’t understand what you are saying at all 🤣

long trench
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multi-object camera that had a pickup in it's object list was the culprit. will be fixed in the next build!