I was replaying ToTUTU, trying to speedrun it, and I accidentally got stuck at a cutscene trigger. What the trigger is supposed to do is ||after interacting with the desk, the Umbrella would open and take the player to floor 4 part 2 (Thursday)||. However, it seems I was going too fast / activated the trigger too early ||after leaving the elevator|| and the game just didn't know what to do. ||It played the dialogue from the player, but it wouldn't open the Umbrella to proceed with the story||. I couldn't find anything useful in the console, just various lighting errors of which I don't think they apply.
I believe this is partly my fault for going fast / moving during transitions, as I'd also encountered other bugs earlier, such as ||skipping the first microsleep on Monday 13th (the one after leaving the apartment building)|| or ||skipping Alamela's second Monday 13th dialogue ("hey its kinda cold wear a jacket") and hitting it when I tried to enter the building on Tuesday 14th||. These I don't consider as pertinent to fix, as it's just minor cutscenes and the like. But the main one, ||the Thursday Umbrella pull||, was an impassible softlock, and that's too egregious to let slide. I have no idea if it's even fixable, or if it was just a product of my unintended behaviour. But it's a softlock nonetheless, and for a story tower I don't think there should even be a chance of an unintended softlock (even if most casual players may not ever experience it).
-# The attached video and tower information is spoilered as this is a story tower. I am willing to provide more information if required.