See https://server4.beyondallreason.info/battle/9589761 around 18:00 (blue push) and https://server4.beyondallreason.info/battle/9588345 (green push around 20 mins/ blue push around 24 mins)
In both replays an eviscerator is not hit even though either pins are up, or players have vision of the eviscerator. Especially the green push in the 2nd replay where 20 units walk by an eviscerator and do not damage it while actively firing at it should not be possible. A problem with the hitbox?