#UI players doesnt show

1 messages · Page 1 of 1 (latest)

rain halo
#

botomright where you share resources doesnt appear on screen, /luaui reload doesnt fix it, rehosting the lobby as well as restarting the game still doesnt work

kindred arch
#

i also have this bug

#

and all the lobby im in

clever fern
#

this is the error

slender merlin
#

Same here, also have this bug.

mossy otter
#

same

twin snow
#

Reinstalling the game will fix it?

mossy otter
#

@fallow yoke

slender merlin
#

Ive tried, changing settings, ui scale, restarted, changed to windowed mode, reinstalled, nothing seems to work

fading jay
#

I just rehosted my lobby and the playerlist isnt shown up, this is a critical problem.

frigid path
#

I can put in a probable fix.

It just looks like this:

gl_Texture(imgDir .. "flags/" .. string.upper(country) .. images['flagsExt'])

should be

gl_Texture(images['imgDir'] .. "flags/" .. string.upper(country) .. images['flagsExt'])
#

Fixed in 6675, whenever that gets merged.

Thanks for reporting, & thanks Rippsy for investigating.

inland night
#

Same problem for me. No playerlist. It worked yesterday.

[t=00:01:12.174889][f=-000001] Error: gl.RenderToTexture: error(2) = [string "LuaUI/Widgets/gui_advplayerslist.lua"]:2694: attempt to concatenate global 'imgDir' (a nil value)
[t=00:01:12.174942][f=-000001] Error in DrawScreen(): [string "LuaUI/Widgets/gui_advplayerslist.lua"]:2694: attempt to concatenate global 'imgDir' (a nil value)
[t=00:01:12.174956][f=-000001] Removed widget: AdvPlayersList
[t=00:01:12.176959][f=-000001] Error: DrawScreen: OpenGL stack check error, matrix mode = GL_MODELVIEW, depth = 1, please make sure to pop all matrices before end

harsh jolt
#

Someone in game gave this as a workaround until the fix is in place: toggle the "Playerlist country flag" setting under "Interface", and then "/luaui reload"

frigid path
#

Bugfix is merged. Lobbies need to rehost to grab the update.

#

Until then, yes, disabling the country flag should work.

inland night
#

Nice! that works

dusky laurel
#

same issue - same fix works