#Eco rebalance mod armada/cortex/legion

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weak violet
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Current version V4:
Legion still not implemented in this version.

Commander: 30 energy -> 60 energy
All T1 constructors can make T2 mexes
T1 mexes energy upkeep 3 energy -> 5 energy
T2 mexes energy upkeep 20 energy -> 150 energy

>>> Eco rebalance mod <<<

What to expect from this mod and what it aims to accomplish:

  • Focused on 8v8 maps with defined tech roles.
  • Commander is more valuable for energy generation.
  • Faster early game. (Pond can play.)
  • T1 lasts a bit longer (around 2–4 more minutes).
  • T2 snowballs less, due to reduced metal income from T2 metal extractors.
muted shell
weak violet
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V2
After some feedback now its do this:
T2 Metal extractor gives x4 -> x3 metal, costs half metal/energy
Energy converters T1 - 50 energy -> 0.5 metal
Energy converters T2 - 500 energy -> 6 metal

loud portal
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those converters are steep. but stops runaway eco. but alot of players struggle as it is. u might make it to costly, for the magority of players

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the top 10% will still find away around this

exotic nova
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"T2 Metal extractor gives x4 -> x3 metal, costs half metal/energy"
isn't this an overall buff to t2 mex?

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it pays off itself faster

weak violet
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Eco rebalance mod armada/cortex/legion

weak violet
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v3 version out

low veldt
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Where is v3? I only see v2

low veldt
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What it do?

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Patch notes for v3 I mean?

weak violet
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On the description:
***Current version V3:

Commander: 30 energy -> 60 energy
T2 Metal extractor gives x4 -> x3 metal, costs half metal/energy
Energy converters T1 - 50 energy -> 0.5 metal
Energy converters T2 - 500 energy -> 6 metal


low veldt
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Oh same as v2?

weak violet
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adds commander energy buff

low veldt
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Ah right I see

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Cute pfp btw

weak violet
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I added some more replays, the mod is a great success in what it intended to archive.