#T1 mini geo and geoStrength tag.

1 messages · Page 1 of 1 (latest)

brazen juniper
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So we were talking about how on some maps, tidal strength was put insanely high with some specific 1 tidal spots placed in the same manner geos are dispatched as map features on the map, and it occured to me we could actually have a situational building pretty much functionning as a mini geo.

In design terms, it would be a versatile structure, that can be placed on specific spots ( oil fields, geothermal fields, underground rivers, etc) the structure itself would be adaptative to its environment.
This structure could be made by commanders and all t1.
Its strength (eprod) would be capped on game side, but would be decided by the type of features its built on and its strength (map design).

In more technical terms, the structure would function as a geo, on geo spots.
The geospots would be tagged with a "type" and a "strength".

The geo buildings would come with multiple hidden/shown parts that would adapt to the geospot type.

The resource output would = to the geospot strength value, capped by the geobuilding's maxOutput value.

Meaning you could design a small oil field that can only produce 80e/s at tier0 (comm) without any benefit to upgrading it, while you could also place on the same map, a strong geothermal spot that can produce up to 1250 energy.
But placing a tier 0 geo building would still only produce 80. This one would benefit from an upgrade though.

The goal is not to actually have many types of structures; just the current geo and a new mini one, that would become "situational energy structures".

That'd give possibilities to still grant a start pos with a geo spot advantage but deny it from an ageo advantage, which would mitigate the opness of a t2 rush and scaling it brings, without stripping the start pos from the intented earlygame boost.

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Fine tune the wanted amount of eprod by the mapper, allow for more pos locked economy and benefits from map control without falling into energy richness that destroys the supposedly slow tier progression

normal bobcat
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I've long advocated for map makers to use this more. It shouldn't be related to meme maps like hooked and center command. I call them cenotes.

brazen juniper
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I must say using tidals was clever but its locked to dry maps if you do it that way.
A broader system involving a "spot" and a situational building would allow to generalize it to other maps.

normal bobcat
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But a new feature entirely would be interesting.

marble raven
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solar should become more interesting once night is added (daylight strength?) but being able to set geo strength and/or having variance (like wind, but a different formula) could also be interesting and gives maps more options