#Nerf / Buff system to make the game more balanced and enjoyable.

1 messages · Page 1 of 1 (latest)

coarse pecan
#

What do we all think of a nerf/buff system where when you’re in a lobby with 30’s and 5’s, the 30 OS players get a 10% nerf across the board and the 5 OS players get a 10% buff across the board? It’ll make the 30’s unfairly lose (marginally) and give the 5 OS players a slight advantage while learning and clearly struggling. As they get closer in OS 20 and 15 respectively the nerf/buff would go away and considering time will have passed, the now 15 OS player will be a more competent player making the game more fun for everyone. Possibly a mod that could be disabled in lobbies that simply want to abuse the weaker players to make themselves feel good. The further you are away from OS 17, the starting point, the more the nerf/buff is in play. It wouldn't apply to the economy or resources, just for unit stats such as damage, speed, etc.

ebon prairie
#

No.

keen adder
#

Only in private lobbies, if people agree.
generally people prefer to nerf resource not unit stat, because unit stat makes the unit interactions unexpected

ebon prairie
#

There already is a way to manually give people a resource bonus. I think generally applying that, based on OS would alienate quite a few players

coarse pecan
#

Another player already noted that applying it to resourses in any way would just encourage low OS players to sit in the back and ECO / share resources instead of learning the game up front.

merry estuary
#

changing unit stats as a handicap has an even worse impact in that regard as it just teaches players false interactions. units become cost efficient counters to things that they normally wont work against simply due to inflated stats

ivory drum
#
  • They give a wrong perception of the game, new players that are still learning to use different units and manage their economy could then base their army or economy on these boosted stats and once they get better and lose the buffs their army could suddenly be ineffective and their economy stalling...

  • These days there should be multiple lobbies open at all times so you should be able to find a lobby with similarly new players with closer ratings.

  • Nerfs and similar artificial modifiers don't feel good to play with and suffer from the same issue as buff

  • Game should already be balanced based on ratings.