#Improved Pings

1 messages · Page 1 of 1 (latest)

onyx sinew
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https://github.com/WybrenKoelmans/BAR-Widgets/blob/main/gui_point_tracker_advanced/gui_point_tracker_advanced.lua

The white boxes ping on the radar can be easy to miss,

This ping:

  • Stays longer on the map
  • Is in the player color that did the ping
  • Also pings on the world map, if it is off screen, it will show you the direction to scroll to

TODO:

  • Some aspect ratio bugs that make the ping in the world like squashed or stretched
  • Sometimes ping is in wrong mirrored location on minimap when World is mirrored by flipping it(CTRL+O)
  • After an engine future update, it will disable the non-extra white ping
pure dagger
#

This is needed. I can rarely see where the pings are because I take a sec to finish what I'm doing, meaning the box is gone... Nice!

hollow raft
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Something to note about the minimap, the flipping and rotating can be fixed via the use of minimap_utils file, a function named getCurrentMiniMapRotationOption -> using the function to see how to draw the ping

Edit: might fix aspect ratio bugs too

onyx sinew
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Thanks, I was looking at some other implementation but kept running into when i fix it for one scenario i breaks the other one, but I think I got it down now, seems to working in all scenarios now

pure dagger
#

This is great! Vanilla should be this way 🙂
My only critique is that the square starts as big as the map... Kinda distracting as it zooms past your vision from that far out. The size after it zooms in the first time is perfect though.

pure dagger
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Oh, and when people are pinging before the game starts, the squares the size of the map don't move. It started to make me wonder if the widget had broken.

pure dagger
onyx sinew
#

yea I noticed that as well hehe, I'll have to see if that is fixable, i'm also planning of making the pings configurable, so you'll be able to control the sizes of the pings, duration, color, etc!