#Enemy shipyards break amphib pathing
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Same true of other amphibs and other naval labs. Walking under friendly labs seems to work
@fresh trout
Hmm interesting, also more of a @slow fern thing
I think this has to do with yardmaps
Do they go through if the unit is building something?
if it cant block the shipyard wont able to spawn unit blueprint
enemy can ez stop ur production by standing some duck under ur lab
I don't remember old labs breaking it this badly 
the worse thing is ur unit cant able to fire cause ur lab is protecting it
nope, booted up a 2 months old fork and the problem is still there. Apparently I just never tried to run amphibs below a naval lab 
I’ll take a look at this when I get home
later turned into longer than intended
Need to switch over to exit-only yardmap type