@wooden jacinth can u check?
https://www.twitch.tv/betterstrategy/clip/NiceFrigidWalletCharlieBitMe-HeZRybIcWBw6WuAa
1 messages · Page 1 of 1 (latest)
@wooden jacinth can u check?
https://www.twitch.tv/betterstrategy/clip/NiceFrigidWalletCharlieBitMe-HeZRybIcWBw6WuAa
is it bug or due to bubble rework?
@sharp steeple
Live, dynamic data such as replays, leaderboards and live battles for the RTS game Beyond All Reason
Ran a test in single player with the latest version of the game using default settings (no shield rework), and the dgun isn't dealing full damage to a thor
Its dealing the proper amount of damage against juggernaut and behemoth, not sure why thor is taking less
Thor OP is what im hearing xD
@carmine cedar , iirc you changed dgun physics recentlyish, any chance that might be related?
thor aimpoint was also moved higher, but that wasn't that recent
The DGun change was in bounce settings - all that did was cause the dgun shot to shoot off in random directions when touch a steep slope (fixed now?) . It had no impact on collision touch with units.
Check the damage event handlers in Lua.
This isn’t a dgun physics issue in the slightest.
I’ll have a fix sometime this morning
I know, but Hornet was asking about the changes so I thought it was appropriate for me to clarify.