#Pause game automatically on crash

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limpid girder
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When a player in multiplayer crashes, the exit message is different from a normal quit. Upon a crash, the game is typically paused for the crashed player to have a chance to rejoin. However, this requires the other players in the game to both know that the exit message is different and it requires the players to notice that the player is gone and with a crashed exit message.

I propose the game would automatically pause when a player crashes.

The game can immediately be unpaused anyway so I don't see the drawbacks of the proposed behaviour.

real pier
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sounds good in theory to me

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some crashes still give 'normal quit' however, so it can't catch all cases