#Capture The Flag: Game Type

1 messages · Page 1 of 1 (latest)

odd junco
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Just had an idea, may or may not be interesting/feasible to you guys. I'd love to see a 3v3/4v4 CTF game mode. Some of the alterations might be: Only Commanders or T3 Units can pickup Flags, Comms are 2X speed, Economy could be boosted/nerfed to increase focus on the objective, I think Ideally small Lane layout would be a strong Map type. First thing each side places is the Flag somewhere on their side so it's not so easy to find (By their team leader). Air Units/Game Enders deactivated... I feel a CTF mode could provide a nail biting experience. This could be sheer nostalgia speaking, but I Used to play many a CTF, Tribes, Unreal Tournament, Halo.. & many more. It seems a clever crossover to me, and maybe easy enough to implement that it doesn't break the bank. To anyone who's taken the time to read this, thank you for hearing me out, and if you think it's absolutely absurd or could use tuning, please post here. Thanks! --Neiko

deft mason
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I love CTF game modes I don't know about making it but this could be fun

buoyant tiger
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There's control mode atm but nobody plays it. It's kinda fun imo. It needs less respawns I feel

quartz sparrow
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pvp is nearly already CTF
flag = enemy commander
picking up the flag = blowing up the commander
win condition = all flags are picked up

What's missing is a "get the flag back to your base" step. That could be simulated by treating the 'flag' as not yet taken until the commander wreck is reclaimed.