#Split current Chat window into Player chat and Game events

1 messages · Page 1 of 1 (latest)

astral seal
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As it is right now, I find it very hard for players to fully follow everything that is going on in the chat, especially if they're newer. One often misses out on "t2 builder plz" or "transport plz", as well as other critical comms. It's hard to track who paid for t2 builder as well.

Game events have smaller font, which makes it awkward to read at times, because it's mixed with the larger font of player chat.

I'd like to see them split up - **one side would be player chat and player pings with text, other would be shared units, resource sending, and similar game events. **

Another great feature would be more customization options when it comes to chat positioning. On the side of the screen would be a good solution for a lot of people.

winter rose
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game events could probably take place of the errors console

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unless we really want players to see errors when they occur, I honestly don't know

astral seal
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Another problem is the low amount of lines that are visible without expanding. Making two columns might solve that

polar sundial
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It would also be nice to permanently see messages like player x timed out or normal quit in one of these chat windows.

full swan
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add tabs to the window
default chat options in default main tab which are fixed so you always have a chat that shows and you can't accidently turn off.
categorize the message types
allow players to add/remove additional tabs
allow players to pick which message types they want on each tab ?

as an example i don't really want to completely turn off Spec Chat
but equally I don't want it in the same / main chat window if I'm playing

if i'm specing a live game though I might switch to the default tab or my 'spec' tab.

polar sundial
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A simple text filter would be cool. I could see it becoming common to say something like “t2 paid” so the eco player can filter on that or saying the eco player’s name.

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@mentions too 😄