For a long time I thought there was something strange with unit sizes and now when I compared them I noticed what it was - most of the units have relatively same size BUT their metal cost difference is so massive its staggering, thats why some units feel weak when you look at them when in reality they are one of the strongest, for comparison mammoth is almost same size even volume-vise like tiger while it has 4 times the metal cost, and the lower you look the more difference there is - 1 mammoth is like 3-4 fiends volume vise but it has 11 times the metal cost, and I don't even compare them to grunts that are almost same size as fiends but have like 5 times less cost as fiends... and same is with other late game units that have staggering metal cost but their size is so SMOLL... tremor almost same as tiger while 3 times the cost, dragon is same size as t2 cor trans but it has 14 times the metal cost and yes, I understand that t2 trans is "empty" so it can trans, but this metal cost difference is massive while their sizes aren't, I just propose to increase some models at least a bit so they FEEL big... and don't get me started on t3...
#Resize some units to make them more impactful looking
1 messages · Page 1 of 1 (latest)
oh - found some easy comparison for dragon - at its tail dragon has SAM aa built in, it makes same damage per shot as ground sam, its 0.5 slower but its in the air thats why, but why is it 3-4 times smaller than sam on the ground if it deals same damage per shot?
There was something about units having to actually fit in the labs
im just going to point out that factories would need remodels to make this happen
we already need a core t3 lab remodel due to behemoths not being properly sized on the simulation size
well I think easy solution is to size up them a bit, even right now they are too smoll for the impact they have in the game, t1 can remain as it is, t2 can increase 20% and t3 also 30-50% but requires testing