#Evolving Commanders Feedback Thread

1 messages · Page 2 of 1

river aspen
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wanted to confirm that thank you

vague thicket
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Interesting timing, I had been looking at and just submitted a PR for the logic surrounding destructive_respawn = false that exists in the code.

Would be curious if you'd take a look:
https://github.com/beyond-all-reason/Beyond-All-Reason/pull/7600

GitHub

Work done
Updated existing effigy code to remove bug where destructive_respawn was always set to true. destructive_respawn=false case based on provided unitDef.customparams. Current code and unitd...