#AFUS and 4 Energy converters combined in one building?

1 messages · Page 1 of 1 (latest)

dawn orchid
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I'm not a big fan of the economy scaling part of this game(but I think I'm slowly getting used to it), but since I'm a lazy person it was so easy to jump into this game because almost everything looks and feels exactly like Total Annihilation. (On paper, the game mechanics in Zero-K for example seem to suit me better, but when I tried it, I felt lost in the UI because it looked a lot different than TA. I will give it another try sometime tho.)

Apart from my problem with the converter mechanic itself, I also think it's very frustrating to queue those buildings when ecoing up. It's just a no-fun puzzle that feels like work, trying to place those 1 AFUS, 4 conv on repeat in a optimized way. I much rather spend the that time microing my units on the front. Would it be possible to add some kind of combined AFUS+4 conv building in the "Extra units pack"? Ofc it would be about twice as big as an AFUS...

Btw, I'm aware that it's possible to disable converters and make mexes stronger in advanced options. 🙂

edgy dove
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In scavengers mode the scavs drop those little resource generators, maybe an extra setting could enable t2 constructors or engineers to build them in other game modes

peak urchin
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This is going to be a “PRs welcome“ thing

scenic loom
lament shoal
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Noticing similar elements to gameplay that you mentioned. The base building aspect does feel like a significant emphasis that is a mini game itself.

short snow
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I made this tweakdef mod for the Wacky Lobby.
Every unit also generates some metal based on its buildtime

https://pastebin.com/0N5hKwn6

advantaced converters are actually a pretty good option as they don't use a lot of metal but generator more metal.

it deatches the need to build great big farms of AFUS+converters to scale Eco.

The formula might use a tweak to find a happy medium.
It could also be adjusted so that only buildings provide the bonus metal.
or that only energy generating structures provide bonus metal.

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Personally I think we should play with "no converters" more often to put more of emphasis on map control and expansin. But right now the game is balanced around exponential eco and explodium© bases