#rez bots numbers tweak, They can be a bit oppressive in 1v1 format.

1 messages · Page 1 of 1 (latest)

tiny smelt
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I think maybe a balance tweak could be useful to the overall reclaim/rez mechanic, as currently controlling the wreckfield can feel more important than pretty much any other aspect. It makes raiding so punishing sometimes and I also think it's potentially a snowball mechanic. (if you are in a strong position, you are more likely to hold the wreckfield, therefore more likely to snowball by rezzing a ton of shit for almost free).

In 8v8 format I have never really felt it be oppressive, but in 1v1 controlling a small handful of brute wrecks around the 9 minute mark can basically be game over which to me feels a bit insane.

Perhaps rez bots could be made to reclaim/rez a bit slower, wrecks in general could perhaps be nerfed to 50% instead of 60% of metal, and crucially I think rez bots should spend 30% metal as well as 50% E to rez something. It should be advantageous to use them but it shouldn't be so overwhelmingly advantageous.

Balance in 1v1 is very delicate, it hangs on a knife edge when there's two really good players, and the fact you can do something as ridiculous as raise an army of the dead that YOUR OPPONENT PAID FOR is just the stuff of nightmares. it's like you paid to give your opponent units. for its cost it goes above and beyond the impact any other single unit can make pretty much by an order of magnitude. Tweaking the numbers would mitigate this somewhat.

dusky mirage
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needing metal to rez sounds weird.

better increase the energy needed to rez, from 50% of e cost to 100%. And/or increase rezzer cost.

obsidian jacinth
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rezbot buildpower could get taken down a notch, it's out of line compared to constructors

tiny smelt
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I am not specifically set on a particular tweak!, just feel a tweak could be good @dusky mirage

north widget
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It forces you to use your units intelligently and if you throw them away to make it a deliberate choice. It also gives you a comeback mechanic. Right now bots are quite weak against vehicles in particular when you get a medium tank ball going. Also Janus Whistler is very strong. Therefore I think the strength of ressurectors is justified