#Updated Flatpak version crashes on engine launch ("Spring crashed", libGL error)

1 messages · Page 1 of 1 (latest)

high ravine
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Hi there. This started today after installing the updated flatpak version, and I've since done a clean re-install (removed related ~/.var folder) to no avail.

running on Linux Mint with an AMD Radeon 7900XT.
Log: https://log.beyondallreason.dev/logs-20231204T2151-D8mHCj1y.zip

I notice the error in the launcher starts with "libGL error: No matching fbConfigs or visuals found". I'm using Mesa with OS drivers (libGL.so for both 64-bit and 32-bit). I've tested other OpenGL and Vulkan using apps (native), no issues encountered, and I've also updated Mesa and firmware. GLMark for X-Windows:

=======================================================
    glmark2 2021.02
=======================================================
    OpenGL Information
    GL_VENDOR:     AMD
    GL_RENDERER:   NAVI31 (radeonsi, navi31, LLVM 15.0.7, DRM 3.49, 6.2.0-37-generic)
    GL_VERSION:    4.6 (Compatibility Profile) Mesa 23.3.0 - kisak-mesa PPA
=======================================================
[build] use-vbo=false: FPS: 20402 FrameTime: 0.049 ms
[build] use-vbo=true: FPS: 36195 FrameTime: 0.028 ms
...etc

I'm going to look for another flatpak app that uses OpenGL in case it's flatpak config on my system but if anyone has any ideas please let me know?

final beacon
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Today's flatpak update was a noop

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We only changed metadata

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No software changes were made

high ravine
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Thanks. I think it's my flatpak subsystem then, just tried another OpenGL using one, no-go.

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Didn't see any package updates for flatpak itself though, so a bit odd.

final beacon
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Not sure if you do that, I always do full upgrade and full reboot when I run in some odities like that, and in significant majority of cases it resolves the issue

high ravine
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Same. Did so after manually updating firmware files and rebuilding initramfs anyway. GUI parts of Linux are still pretty new for me, so wasn't sure.

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Just to confirm, secondary flatpak game runs fine in native mode. So I have a flatpak/OpenGL issue and it just happens to coincide with the released update. False positive, sorry.

I'm sure it'll still come down to DNS some where along the way.... 😁

final beacon
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Lol, I wouldn't be surprised at all xd

high ravine
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Just FYI, sorted now. Traced the issue as far as a common flatpak runtime ("org.freedesktop.Platform.GL.default") that BAR and others use, but couldn't get it working. There was an update today for it, and all the OGL using flatpaks are working again.

midnight gale
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Oh, i actually had same error but had to launch springrts from console because that was the only way to make it work.