#Mauser / Quaker "balance" suggestions - give them minimum range

1 messages · Page 1 of 1 (latest)

viscid rain
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Considering most people would agree they are too good for their cost it recently dawned on me that it would make a ton of sense if they got a minimum attack range. That would be a fitting nerf lore-wise and gameplay-wise.

Lore: Its a standoff arty, its not supposed to be / technically able to fire 1 inch in front of itself

gameplay: Suddenly it makes sense to move tanks or grunts in their face. No more would it be a sacrifice without result but you would actually be able to achieve something. Imagine your grunts actually killing a mauser point blank instead of eating a shell and dying.

yay or nay ?

granite wyvern
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I like the idea and don't see why this isn't a thing for arty in general

arctic current
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They both already suck when things get too close lol. It doesn't help the part of the game where they're overpowered.

polar kettle
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I think this would feel artificial given the "relatively complete physical simulation" aspect of BAR and is already sort of covered by the slow-ish turn rate of artillery and flanking damage