#Stop ambassadors from crushing walls

1 messages · Page 1 of 1 (latest)

high hearth
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For some reason they count as heavy enough to drive over small walls/debris at cost of their hp.

But unlike really heavy units like bulls/tigers, rocket launch vehicles have puny 1000hp and die to like 3 wall segments crushed. And they are like one of a kind, you usually don't need more than single one, or maybe a few.

They already need enough microcontrol to position and choose targets, to have to manually path their way so that they don't crush themselves without even being hit by enemy.

I think, the best solution is to just strip them of the ability to crush things, since that doesn't help them in any way, but singnificantly hinders their play.

worthy thorn
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thats a part of their movedeff
of which there are only 40 movedeffs used
there isnt a 4x4 size movedeff that keeps them in the same functionality with just losing the crush
and adding movedeffs adds cpu cost and ram to system requirements(ram is minor cpu is about a moderate cost)
i did a lot of the movedeffs culling

long crow
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Can the damage modifier be adjusted so they still crush the walls but take like 20% of current damage?