#grid con build keys unusable with ui off
1 messages · Page 1 of 1 (latest)
Eh, don't think it's unintentional.. The menu doesn't work if it isn't turned on.
but they're just keybindings, are they not? sure, you can't click your way there, but why would turning of the menu turn off grid keys too?
Because they're handled by the same widget that displays the menu at the same time, so if that widget is turned off when the UI is hidden, it turns off the menu's functionality completely.
Unit orders in general still work, because they're all handled by different widgets or by the engine. The order menu is a UI piece that displays and has a button interface for those orders. Basically, the order used for a lab or constructor to make something is buildunit, and that will still work if the grid menu is turned off (and you had a separate keybind that did that). The grid menu creates a UI piece that manages a whole range of buildunit orders and displays a clickable interface to the user, all in a single widget.
So you could create a set of hotkeys that allows you to build units when the UI is turned off.. the bindings from the default layout on ZXCV (used with defualt build menu) will work with the UI turned off.