#Give Czar a lingering aoe burn effect.

1 messages · Page 1 of 1 (latest)

lone moss
#

Something approximating ~ reduce damage by 200, leave a puddle of lava for 2 seconds. To give Core a decent vehicle option for dealing with tick/pawn spam. Solidify its "anti-t1" role.

#

-150dmg, +1.5sec lava? shrug

verbal cobalt
#

I think the core team would be reluctant to use the damage area script on current units due to its state, although a large part of the issue comes from how freely it is used by the legion faction

half agate
#

There is work being done on a cor vehicle anti spam option in #1100737207658098768 called the salamander, which is a rework of the alligator to give it a laser weapon with a decently high fire rate

#

From testing people are saying that it's pretty effective as anti spam when a few are mixed into t2 armies

turbid depot
#

Napalm also pushes into the current design space of legion arguably even more than salamander

lone moss
#

I don't know much about legion. Core seemed a bit fire themed already, with friends and maws.

#

If salamander pans out, may be redundant, but could be an idea for future legion units or w/e

turbid depot
#

legion is...a lot more firey than cor. basically everything that's not a gatling gun is either heat lasers or napalm

#

while core has ~5 fire units

lone moss
#

Compared to Arm's 0, core is fiery 😛

#

But also Czar just in general seems like it's at an odd spot

#

Too slow and expensive to deal with t1 units. Too slow and short range to deal with T2 units

turbid depot
#

tzar is moderately better off with salamander clearing spam, helping reduce its friendly-firing tendencies

lone moss
#

By the time you get enough czars to be scary, it's already time for t3

turbid depot
#

1 tzar as your first unit after t2 lab is one of the best things you can do as cor vehs

#

takes a bit to get out, but absolutely destroys enemy's residual t1 or freshly-made anti-t1, particularly since you can dedicate a decent amount of apm to microing that 1 tzar in early t2

half agate
#

i did the same with a fatboy once and it literally won the game

lone moss
#

Id have to see that situationally

half agate
#

my only game playing arm

turbid depot
#

as time passes it certainly becomes a lot more questionable as a choice, but sala does help it with falling off less

lone moss
#

I feel like 5 quakes would do just as well or better in most cases

half agate
#

tzar vs quakers: tzar has the HP and burst damage needed to quickly punch a hole through statics to allow a massive breakthrough while a few quakers would need longer and give the enemy team time to react. In addition, quakers are worse at straight up pushing than a tzar

lone moss
#

Just as much combined dps, longer ranger, faster movement, just can't shoot backwards

half agate
#

tzar's DpS is more focused, has a larger AoE, and hits sooner

turbid depot
#

tzar also doesn't have to worry about enemy splash damage, and continues contributing its full dps until it runs out of hp (before factoring in that it can be repaired from 1 hp) while quakes quickly lose damage as individual ones get picked off, and if something gets close to them, they're all hitting 4 other quakes with their own splash

lone moss
#

You can also start getting quakes into combat sooner

#

You'd already have 3 quakes hitting you before your czar leaves the factory

turbid depot
#

quakes as your first thing out of the lab absolutely isn't a bad play, but 1 rushed tzar, particularly if you're ahead in lane and want to snowball your advantage, is something i'd strongly recommend trying

lone moss
#

I'll give it a try, but I'm still skeptical. xD

#

Seems like you can push a third of the way into enemy territory before they get kited to hell by mortar bots or w/e, then you're just leaving an expensive wreckage for them

half agate
#

mortar bots don't deal meaningful damage fast enough

#

but it needs to be done when you are ahead on t2

#

by a few minutes at the least

lone moss
#

Would be an interesting test, how far can a czar get while being attacked by 4-5 Sheldons

#

Sniper bots fk czars hard too :/

#

Or czar vs 5-6 quakes

half agate
#

it won't be a solo tzar, the other frontliners should be rushing through the hole you make

#

make sure to coordinate it with your team, even just a simple "I am pushing with this tzar NOW" ping will do it

#

you just need to bring attention to the hole

lone moss
#

Won't be solo quakers either

#

Or just more quakers

#

Instead of a hole, it's more like an imprint imo

#

Quakers kite back as your czar pushes, once czar is dead the quakers go back forward

#

But I'm a fan of a flexible unit line instead of a static D line

#

It's just so slow and short range that you rarely ever have to directly engage it

half agate
#

the point is to get it out before the enemy has access to quakers, hence why you need to have a lead

lone moss
#

If you have that much of a lead already, there are more effective ways to poop on enemy

turbid depot
#

Not sure how you manage to kite anything faster than a sumo with quakers given how long they take to turn around and aim their cannons

lone moss
#

Quakers are like 20% faster than czars. You can also split them away from the direction the czar is going

turbid depot
#

but they have to slowly turn around to actually return fire, then turn around again to resume their retreat

lone moss
#

Use circular movements

#

But ya quakers aren't ideal kiters

#

Still possible tho

#

Not quite circular movements, but you can micro them so they do kite a little better, keep them moving

#

If the czar isnt dead yet, all it's escorts will be

#

Then it's just a sitting duck

#

The czar itself isn't even extraordinarily tanky. Tigers more hp effective for cost

lone moss
#

Do 3 tigers beat a czar? Assuming they aren't balled up

weak pollen
#

Tzar range and AOE just annihilates T1 and early T2 stuff.

Frankly, the biggest weakness of an early Tzar rush is getting Dgunned

#

And 60 HP/sec heal from a 200 BP rez bot is nothing to sneeze at either

lone moss
#

For cost of czar + bot factory + rezbot I could just have like 7-8 quakers tho

weak pollen
#

More you can have existing cons+commander healing it, as it obliterates stuff

lone moss
#

Anything short of the commander is dying to quakers

weak pollen
#

quakers turned around to run from the Tzar are not killing anything

#

Sheldons could still kite, but they just kinda tickle the Tzar

lone moss
#

No hurry to turn and run away

#

Czar slow af lol

#

And quakers have like 300 range on them

#

A few volleys before the quakers have to consider turning tail, by then your rezbot are prolly dead

#

Getting value out of a czar seems to depend on your opponent messing up and running a ball of units into it

#

Or just being so far ahead that it's a moot point

half agate
#

not like quakers are that much faster, especially considering that they will have to turn to retreat and turn to shoot back

#

54 speed vs 41 speed

lone moss
#

Like 25-26% faster

#

Is pretty significant

half agate
#

again, you need to consider that quakers have pretty bad turn speed and radius

#

and then you need to factor in acceleration and deceleration as well

lone moss
#

Can be mitigated by round movements to keep them moving and shooting

half agate
#

once the tzar gets close enough that the quakers have to kite, you're barely getting 1 or 2 shots every like 30 seconds

lone moss
#

And that's just for straight backwards kiting

#

They can kite to the side, out of the Czar's path

#

Or split

turbid depot
#

round movements=less effective movespeed away from pursuer

half agate
#

that also means nothing blocking the tzar from driving into your base

#

it's also not a naked tzar, there are other units with it (from your allies hopefully)

lone moss
#

Then it's not just naked quakers either, or just more quakers

weak pollen
#

Ya, just tried it, the 180 degree firing arc on the quakers really limits their ability to fire at a tzar

half agate
#

my dude, what part of "being ahead" don't you get, the opponent isn't going to have an equivalent cost in quakers because you're ahead

#

we're not putting a tzar up against quakers, we're putting both up against a t1 defense

lone moss
#

And at that point of being ahead, it's a moot point

#

There are better ways to exploit the lead

#

like 5 quakers, lol

#

Which will poop on their t1 army and defenses just as well or better than a czar

lone moss
#

Better because faster/further force exertion

#

If "being ahead" is a required condition for a unit to be useful, then it's probably not a useful unit

lone moss
#

Played around with legion a bit. The napalm eff is kinda obnoxious. and lol the mini czar napalm tank

#

napalm is a little too much for czar imo. im thinking just enough aoe to catch a couple extra scouts or infantry, not lingering around long enough to hinder your push

#

Or maybe instead it leaves some "radiation fallout", i.e. juno effect for a couple seconds

#

wouldn't help against infantry spam though ;/

lone moss
#

Keep damage the same, add 1.5sec juno effect at impact site?

#

doesn't infringe on themes

half agate
#

The thing about napalm currently is that (i think) it stacks, so have enough napalm in one place and that just kills anything passing through there

lone moss
#

It seems to. Was hard to tell because it wouldn't show me the damage numbers, had to check unit health (which was set to x10 for test and kept regening, lol). Would have to do a more thorough test.