#Allow Advanced geo thermals to be converted into Prudes and vice versa in place

1 messages · Page 1 of 1 (latest)

dense carbon
#

This would be a small buff, because players skip half the build power required to first tear down the structure, and then rebuild it, as well as needing some storage and being able to continuously produce energy while the building is being replaced instead of losing out on that income while the first structure is taken down. But I think this would be a nice quality of life change despite the fact that it would be a small buff.

The biggest reason why I'd like this is on Supreme Strait. I like going for the advanced geo first, and adding AA. But if my sea player loses, it would be nice to convert that Advanced Geo into a prude so the longbows don't destroy half my base when they shoot it. Right now you have to take the plant down, and rebuild it from scratch, which I do. But it would be nice to be able to convert geo structures into other geo structures in place.

While I'm suggesting in place building for Prudes >>> Geo and vice versa, the Cortex geo cannon would also be nice to be able to convert back and forth into geo power. This suggestion doesn't have to be limited to just Prudes.

I don't know if this makes them too powerful, being able to convert between defense, eco, safe eco on a whim since players will likely start putting construction turrets nearby to facilitate quick changes as part of their strategy. I can see this being a bit annoying to deal with on maps like Forge, where Cortex players will convert between cannons and Geos to push/defend and eco when they are safe. But I'd like to hear peoples thoughts.

dense carbon
#

I did just think of one possible issue or way players could abuse this. On Forge for example, Cortex could build a geothermal (T1 or T2), and then immediately start the process of replacing the geo with a cannon. Just before the cannon is finished, they pull their constructors off of it. They now have the benefits of a full economy geo, but also can convert it into a powerful defensive turret literally in seconds if they maintain the cannon's nanoframe at ~99% completion.

This would require a lot of micro and babysitting the nanoframe, but it is one way this change could be abused.

thorny sinew
#

The explosiveness is part of the risk. Which is wanted

dense carbon
#

Yes, but I would like it to be easier for players to make the conscious choice to mitigate that risk by changing the reactor into a prude. If a player intends to mitigate that risk by changing it into a Prude, it would be nice to be able to do so in place.

You want to reward players for paying attention and making strategic calls right? Allowing commanders to recognize that there is a threat against an adv geo that they can't remove and conciously choose to swap their risky geo to a prude is good isn't it? Theres some player skill expression there, the commander recognizes imminent danger, but reacts appropriately to optimize that specific situation to keep having some energy production, rather than just tearing it down completely and conceding the "kill" on the geo to the enemy preemptively.

This change would increase the skill ceiling of the game, while leaving the skill floor the same. Good players who pay attention to losing sides of the map can recognize danger and counter it appropriately and efficiently, being able to first get Adv geo for a greedy early game, but also convert it to a prude post adv geo in place without having to sacrifice economy temporarily by tearing it down first. Bad players will ignore/forget all of this, then have half their base explode as a punishment. The risk is still there, I don't want to remove that risk at all, thats what I want too. Without this change, good players will still recognize danger and tear down the geo preemmpptively. Good players even now will still mitigate that risk, because they know what they're doing. This suggesstion gives them another option to maintain a better eco instead of just being denied the geo completely once sea is lost. They can eke out a bit more eco value from the geo by converting it to a prude before the enemy gets the longbows to deny the geo spot.