#Area Commands (reclaim, resurrect, attack, etc) should draw rectangles instead of circles.

1 messages · Page 1 of 1 (latest)

heavy kelp
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This is especially relevant when attempting to reclaim near a frontline, with circles in order to get the necessary width you either need to go dangerously close to enemy territory or draw many smaller circles to approximate a rectangle.

The biggest design problem is how to handle the orientation of the rectangle (click and drag works fine for the dimensions), but I think just having the orientation fixed at 90 degrees (relative to the map) would generally be fine and still almost always better than a circle.

earnest holly
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Make it toggleable, I love the circle

west valley
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you'll run into the same problem with aabbs on diagonal maps (south west vs north east) op
you can still make a big circle but center it further behind your units, they'll go reclaim the closest wrecks first anyway gg

main geyser
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I agree that rectangles for area commands as well is worth someone writing a widget to at least be able to test it. I think it would be good to create consistency for area selection when we largely uses boxes for selecting units as well, as do most RTS past and present.

paper flower
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It makes no big difference if circle or rectangle. If this is what people want make it togglable